Bonjour, j'essaye de créer une intelligence artificielle en réseau mais j'ai quelque soucis.
Le héro et le monstre ne bougent pas bien, les animations lors de l'attaque ne se joue pas bien également.
Voici le code coté serveur :
Code cpp : Sélectionner tout - Visualiser dans une fenêtre à part
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286 void MyAppli::onExec () { if (Network::hasRequest()) { User* user; std::string message = Network::getLastRequest(&user); std::vector<std::string> infos = split(message, "*"); std::string request = infos[0]; if (request == "GETCARINFOS") { std::ostringstream oss; OTextArchive oa(oss); Caracter* hero = static_cast<Caracter*> (World::getEntities("E_HERO")[0]); oa(hero); SymEncPacket packet; packet<<"CARINFOS"+oss.str(); user->sendTcpPacket(packet); oss.str(""); Caracter* monster = static_cast<Caracter*>(World::getEntities("E_MONSTER")[0]); oa(monster); packet.clear(); packet<<"MONSTERSINFOS"+oss.str(); user->sendTcpPacket(packet); } else if (request == "MOVEFROMKEYBOARD") { int id = conversionStringInt(infos[1]); Hero* hero = static_cast<Hero*> (World::getEntity(id)); Vec2f dir (conversionStringFloat(infos[2]), conversionStringFloat(infos[3])); sf::Int64 last_cli_time = conversionStringLong(infos[4]); sf::Int64 elapsedTime = user->getClientTime() - last_cli_time; hero->setDir(Vec2f(dir.x, dir.y)); hero->setMoving(true); hero->setIsMovingFromKeyboard(true); hero->setFightingMode(false); Vec2f actualPos = hero->getCenter(); Vec2f newPos = actualPos + dir * hero->getSpeed() * elapsedTime; Vec2f d = newPos - actualPos; World::moveEntity(hero, d.x, d.y, 0); //Update the caracter states for a mouse move and update it's position from the transfer time. } else if (request == "MOVEFROMPATH") { int id = conversionStringInt(infos[1]); Hero* hero = static_cast<Hero*> (World::getEntity(id)); Vec3f fPos (conversionStringInt(infos[2]), conversionStringInt(infos[3]), 0); std::vector<Vec2f> path = World::getPath(hero, fPos); hero->setPath(path); hero->setMoving(true); hero->setIsMovingFromKeyboard(false); hero->setFightingMode(false); SymEncPacket packet; std::string response=""; int size = path.size(); sf::Int64 cli_time = user->getClientTime(); response += "NEWPATH"+conversionIntString(size)+"*"+conversionIntString(hero->getId())+"*"+conversionFloatString(hero->getCenter().x)+"*"+conversionFloatString(hero->getCenter().y)+"*"+conversionLongString(cli_time)+"*"; for (int i = 0; i < size; i++) { response += conversionFloatString(path[i].x)+"*"+conversionFloatString(path[i].y); if (i != size - 1) response += "*"; } packet<<response; Network::sendTcpPacket(packet); //Update the path followed by the caracter. (For mouse movements) } else if (request == "GETCARPOS") { std::vector<Entity*> caracters = World::getEntities("E_MONSTER+E_HERO"); for (unsigned int i = 0; i < caracters.size(); i++) { Caracter* caracter = static_cast<Caracter*> (caracters[i]); if (caracter->isMoving()) { if (caracter->isMovingFromKeyboard()) { Vec3f actualPos = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); sf::Int64 transferTime = user->getPingAvg(); sf::Int64 cli_time = user->getClientTime(); Vec3f newPos = actualPos + Vec3f(caracter->getDir().x, caracter->getDir().y, 0) * caracter->getSpeed() * transferTime; Ray ray(actualPos, newPos); if (World::collide(caracter, ray)) { newPos = actualPos; } std::string response = "NEWPOS"+conversionIntString(caracter->getId())+"*"+conversionLongString(transferTime)+"*"+conversionFloatString(newPos.x)+"*"+conversionFloatString(newPos.y)+"*"+conversionLongString(cli_time); sf::Packet packet; packet<<response; user->sendUdpPacket(packet); } else { sf::Int64 transferTime = user->getPingAvg(); sf::Int64 cli_time = user->getClientTime(); Vec3f actualPos = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); Vec3f newPos = Computer::getPosOnPathFromTime(actualPos, caracter->getPath(), transferTime, caracter->getSpeed()); if (newPos.computeDist(caracter->getPath()[caracter->getPath().size() - 1]) <= 1) { newPos = caracter->getPath()[caracter->getPath().size() - 1]; } std::string response = "NEWPOS"+conversionIntString(caracter->getId())+"*"+conversionLongString(transferTime)+"*"+conversionFloatString(newPos.x)+"*"+conversionFloatString(newPos.y)+"*"+conversionLongString(cli_time); sf::Packet packet; packet<<response; user->sendUdpPacket(packet); } } else { sf::Int64 transferTime = user->getPingAvg(); sf::Int64 cli_time = user->getClientTime(); Vec3f newPos = caracter->getCenter(); std::string response = "NEWPOS"+conversionIntString(caracter->getId())+"*"+conversionLongString(transferTime)+"*"+conversionFloatString(newPos.x)+"*"+conversionFloatString(newPos.y)+"*"+conversionLongString(cli_time); sf::Packet packet; packet<<response; user->sendUdpPacket(packet); } } } else if (request == "STOPCARMOVE") { int id = conversionStringInt(infos[1]); Caracter* caracter = static_cast<Caracter*> (World::getEntity(id)); sf::Int64 cli_time = user->getClientTime(); if (caracter->isMoving()) { sf::Int64 cli_time = conversionStringLong(infos[2]); sf::Int64 delta_time = (user->getClientTime() - cli_time > 0) ? user->getClientTime() - cli_time : 0; Vec3f newPos = caracter->getCenter(); if (caracter->isMovingFromKeyboard()) { caracter->setMoving(false); newPos = caracter->getCenter() - Vec3f(caracter->getDir().x, caracter->getDir().y, 0) * delta_time * caracter->getSpeed(); caracter->setCenter(newPos); } std::string response = "NEWPOS"+conversionIntString(caracter->getId())+"*"+conversionLongString(user->getPingAvg())+"*"+conversionFloatString(newPos.x)+"*"+conversionFloatString(newPos.y)+"*"+conversionLongString(cli_time); SymEncPacket packet; packet<<response; user->sendTcpPacket(packet); } } else if (request == "ATTACK") { int id = conversionStringInt(infos[1]); Vec2f pos (conversionStringFloat(infos[2]), conversionStringFloat(infos[3])); sf::Int64 last_cli_time = conversionStringLong(infos[4]); sf::Int64 elapsedTime = user->getClientTime() - last_cli_time; std::vector<Entity*> monsters = World::getEntities("E_MONSTER"); for (unsigned int i = 0; i < monsters.size(); i++) { Monster* m = static_cast<Monster*>(monsters[i]); sf::Int64 deltaTime; bool updatePos = false; if (m->isMoving()) { updatePos = true; deltaTime = elapsedTime; } else if (!m->isMoving() && elapsedTime > m->getClkLastMove().getElapsedTime().asMicroseconds()) { deltaTime = elapsedTime - (elapsedTime - m->getClkLastMove().getElapsedTime().asMicroseconds()); updatePos = true; } BoundingBox bx = m->getGlobalBounds(); if (updatePos) { Vec2f pos = bx.getPosition(); Vec2f oldPos = Computer::getPosOnPathFromTime(m->getCenter(),m->getPath(),-elapsedTime,m->getSpeed()); Vec2f d = pos - oldPos; bx.move(Vec3f(-d.x, -d.y, 0)); } bx.setPosition(bx.getPosition().x, bx.getPosition().y, 0); std::cout<<bx.getPosition()<<bx.getSize()<<pos<<std::endl; if (bx.isPointInside(pos)) { std::cout<<"hero in fighting mode!"<<std::endl; Caracter* hero = static_cast<Caracter*>(World::getEntity(id)); hero->setFightingMode(true); hero->setFocusedCaracter(m); hero->setMoving(false); } } } } /*if (getClock("LoopTime").getElapsedTime().asMilliseconds() < 100) { std::chrono::milliseconds dura(100 - getClock("LoopTime").getElapsedTime().asMilliseconds()); std::this_thread::sleep_for(dura); }*/ std::vector<Entity*> caracters = World::getEntities("E_HERO+E_MONSTER"); for (unsigned int i = 0; i < caracters.size(); i++) { Caracter* caracter = static_cast<Caracter*>(caracters[i]); if (caracter->isMoving()) { if (caracter->isMovingFromKeyboard()) { sf::Int64 elapsedTime = getClock("LoopTime").getElapsedTime().asMicroseconds(); Vec3f actualPos = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); Vec3f newPos = actualPos + Vec3f(caracter->getDir().x, caracter->getDir().y, 0) * caracter->getSpeed() * elapsedTime; Ray ray(actualPos, newPos); if (World::collide(caracter, ray)) { newPos = actualPos; } Vec3f d = newPos - actualPos; Vec3f dir = d.normalize(); if (Vec2f(dir.x, dir.y) != caracter->getDir()) caracter->setDir(Vec2f(dir.x, dir.y)); World::moveEntity(caracter, d.x, d.y, d.y); } else { sf::Int64 elapsedTime = getClock("LoopTime").getElapsedTime().asMicroseconds(); Vec2f actualPos = caracter->getCenter(); Vec2f newPos = Computer::getPosOnPathFromTime(actualPos, caracter->getPath(), elapsedTime, caracter->getSpeed()); if (newPos.computeDist(caracter->getPath()[caracter->getPath().size() - 1]) <= 1) { caracter->setMoving(false); newPos = caracter->getPath()[caracter->getPath().size() - 1]; } Vec2f d = newPos - actualPos; Vec2f dir = d.normalize(); if (dir != caracter->getDir()) caracter->setDir(dir); World::moveEntity(caracter, d.x, d.y, d.y); } } if (caracter->isInFightingMode() && !caracter->isMoving()) { if (caracter->getCenter().computeDist(caracter->getFocusedCaracter()->getCenter()) > caracter->getRange()) { std::cout<<caracter->getType()<<" goes to ennemi!"<<std::endl; std::vector<Vec2f> path = World::getPath(caracter, caracter->getFocusedCaracter()->getCenter()); std::string response=""; int size = path.size(); caracter->setMoving(true); caracter->setPath(path); caracter->setIsMovingFromKeyboard(false); std::vector<User*> users = Network::getUsers(); for (unsigned int i = 0; i < users.size(); i++) { sf::Int64 cli_time = users[i]->getClientTime(); response = "NEWPATH"+conversionIntString(size)+"*"+conversionIntString(caracter->getId())+"*"+conversionFloatString(caracter->getCenter().x)+"*"+conversionFloatString(caracter->getCenter().y)+"*"+conversionLongString(cli_time)+"*"; for (int i = 0; i < size; i++) { response += conversionFloatString(path[i].x)+"*"+conversionFloatString(path[i].y); if (i != size - 1) response += "*"; } SymEncPacket packet; packet<<response; users[i]->sendTcpPacket(packet); } } else { std::cout<<caracter->getType()<<" attack the ennemi!"<<std::endl; caracter->setMoving(false); caracter->attackFocusedCaracter(); if(dynamic_cast<Monster*>(caracter->getFocusedCaracter())) { Monster* m = static_cast<Monster*>(caracter->getFocusedCaracter()); if (!m->isAgressif() && !m->isInFightingMode()) { std::cout<<"monster is in fighting mode!"<<std::endl; m->setFightingMode(true); m->setFocusedCaracter(caracter); m->setSavedPos(Vec3f(m->getCenter().x, m->getCenter().y, 0)); } } } } } std::vector<Entity*> monsters = World::getEntities("E_MONSTER"); for (unsigned int i = 0; i < monsters.size(); i++) { Monster* monster = static_cast<Monster*>(monsters[i]); if (!monster->isInFightingMode() && !monster->isMoving() && monster->getClkLastMove().getElapsedTime().asMicroseconds() >= monster->getTimeUntilNextMove().asMicroseconds()) { std::cout<<"monster is moving to a new localisation"<<std::endl; Vec3f finalPos; do { finalPos = monster->respawn(); } while (World::collide(monster, finalPos)); std::vector<Vec2f> path = World::getPath(monster, finalPos); monster->setPath(path); monster->setMoving(true); sf::Time time1 = monster->getMoveTimeInterval1(); sf::Time time2 = monster->getMoveTimeInterval2(); sf::Time time3 = sf::seconds(Math::random(time1.asSeconds(), time2.asSeconds())); monster->setTimeUntilNextMove(time3); monster->getClkLastMove().restart(); std::vector<User*> users = Network::getUsers(); for (unsigned int i = 0; i < users.size(); i++) { std::string response=""; int size = path.size(); sf::Int64 cli_time = users[i]->getClientTime(); response = "NEWPATH"+conversionIntString(size)+"*"+conversionIntString(monster->getId())+"*"+conversionFloatString(monster->getCenter().x)+"*"+conversionFloatString(monster->getCenter().y)+"*"+conversionLongString(cli_time)+"*"; for (int i = 0; i < size; i++) { response += conversionFloatString(path[i].x)+"*"+conversionFloatString(path[i].y); if (i != size - 1) response += "*"; } SymEncPacket packet; packet<<response; users[i]->sendTcpPacket(packet); } } else if (monster->isInFightingMode() && !monster->getZone().isPointInside(Vec3f(monster->getCenter().x, monster->getCenter().y, 0))) { std::cout<<"monster goes back"<<std::endl; std::vector<Vec2f> path = World::getPath(monster, monster->getSavedPos()); monster->setPath(path); monster->setMoving(true); monster->setFightingMode(false); std::vector<User*> users = Network::getUsers(); for (unsigned int i = 0; i < users.size(); i++) { std::string response=""; int size = path.size(); sf::Int64 cli_time = users[i]->getClientTime(); response = "NEWPATH"+conversionIntString(size)+"*"+conversionIntString(monster->getId())+"*"+conversionFloatString(monster->getCenter().x)+"*"+conversionFloatString(monster->getCenter().y)+"*"+conversionLongString(cli_time)+"*"; for (int i = 0; i < size; i++) { response += conversionFloatString(path[i].x)+"*"+conversionFloatString(path[i].y); if (i != size - 1) response += "*"; } SymEncPacket packet; packet<<response; users[i]->sendTcpPacket(packet); } } } } }
Et côté client :
Code cpp : Sélectionner tout - Visualiser dans une fenêtre à part
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138 void MyAppli::onExec () { if (getClock("RequestTime").getElapsedTime().asSeconds() >= timeBtwnTwoReq.asSeconds()) { std::string request = "GETCARPOS"; sf::Packet packet; packet<<request; Network::sendUdpPacket(packet); getClock("RequestTime").restart(); } std::string response; if (Network::getResponse("NEWPATH", response)) { std::vector<std::string> infos = split(response, "*"); std::vector<Vec2f> path; int size = conversionStringInt(infos[0]); int id = conversionStringInt(infos[1]); Caracter* caracter = static_cast<Caracter*>(World::getEntity(id)); Vec2f actualPos (conversionStringFloat(infos[2]), conversionStringFloat(infos[3])); sf::Int64 last_cli_time = conversionStringLong(infos[4]); sf::Int64 elapsedTime = Application::getTimeClk().getElapsedTime().asMicroseconds() - last_cli_time; Vec2f newPos = Computer::getPosOnPathFromTime(actualPos, caracter->getPath(),elapsedTime,caracter->getSpeed()); for (int i = 0; i < size; i++) { path.push_back(Vec2f(conversionStringFloat(infos[i*2+5]), conversionStringFloat(infos[i*2+6]))); } Vec2f d = newPos - actualPos; if (id == hero->getId()) { for (unsigned int i = 0; i < getRenderComponentManager().getNbComponents(); i++) { View view = getRenderComponentManager().getRenderComponent(i)->getView(); view.move(d.x, d.y, d.y); getRenderComponentManager().getRenderComponent(i)->setView(view); } getView().move (d.x, d.y, d.y); } Vec2f dir = d.normalize(); if (dir != caracter->getDir()) caracter->setDir(dir); World::moveEntity(caracter, d.x, d.y, d.y); caracter->setPath(path); caracter->setMoving(true); caracter->interpolation.first = caracter->getCenter(); caracter->interpolation.second = Computer::getPosOnPathFromTime(caracter->interpolation.first, caracter->getPath(),ping + timeBtwnTwoReq.asMicroseconds(),caracter->getSpeed()); caracter->getClkTransfertTime().restart(); } if (Network::getResponse("NEWPOS", response)) { std::vector<std::string> infos = split(response, "*"); int id = conversionStringInt(infos[0]); ping = conversionStringLong(infos[1]); Caracter* caracter = static_cast<Caracter*>(World::getEntity(id)); Vec3f actualPos = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); Vec3f newPos (conversionStringFloat(infos[2]), conversionStringFloat(infos[3]), 0); sf::Int64 last_cli_time = conversionStringLong(infos[4]); sf::Int64 elapsedTime = Application::getTimeClk().getElapsedTime().asMicroseconds() - last_cli_time; if (caracter->isMovingFromKeyboard()) { newPos = newPos + Vec3f(caracter->getDir().x, caracter->getDir().y, 0) * caracter->getSpeed() * elapsedTime; } else { newPos = Computer::getPosOnPathFromTime(newPos, caracter->getPath(),elapsedTime, caracter->getSpeed()); } Vec3f d = newPos - actualPos; if (id == hero->getId()) { for (unsigned int i = 0; i < getRenderComponentManager().getNbComponents(); i++) { View view = getRenderComponentManager().getRenderComponent(i)->getView(); view.move(d.x, d.y, d.y); getRenderComponentManager().getRenderComponent(i)->setView(view); } getView().move (d.x, d.y, d.y); } World::moveEntity(caracter, d.x, d.y, d.y); World::update(); caracter->interpolation.first = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); if (caracter->isMoving()) { if (caracter->isMovingFromKeyboard()) { caracter->interpolation.second = caracter->interpolation.first + Vec3f(caracter->getDir().x,caracter->getDir().y,0) * caracter->getSpeed() * (ping + timeBtwnTwoReq.asMicroseconds()); } else { caracter->interpolation.second = Computer::getPosOnPathFromTime(caracter->interpolation.first, caracter->getPath(),ping + timeBtwnTwoReq.asMicroseconds(),caracter->getSpeed()); } } else { caracter->interpolation.second = caracter->interpolation.first; } caracter->getClkTransfertTime().restart(); } std::vector<Entity*> caracters = World::getEntities("E_MONSTER+E_HERO"); for (unsigned int i = 0; i < caracters.size(); i++) { Caracter* caracter = static_cast<Caracter*>(caracters[i]); if (caracter->isMoving()) { if (caracter->isMovingFromKeyboard()) { Vec3f actualPos = Vec3f(caracter->getCenter().x, caracter->getCenter().y, 0); sf::Int64 elapsedTime = caracter->getClkTransfertTime().getElapsedTime().asMicroseconds(); Vec3f newPos = caracter->interpolation.first + (caracter->interpolation.second - caracter->interpolation.first) * ((float) elapsedTime / (float) (ping + timeBtwnTwoReq.asMicroseconds())); Ray ray(actualPos, newPos); if (World::collide(caracter, ray)) { newPos = actualPos; } for (unsigned int i = 0; i < getRenderComponentManager().getNbComponents(); i++) { View view = getRenderComponentManager().getRenderComponent(i)->getView(); Vec3f d = newPos - view.getPosition(); view.move(d.x, d.y, d.y); getRenderComponentManager().getRenderComponent(i)->setView(view); } Vec3f d = newPos - actualPos; World::moveEntity(caracter, d.x, d.y, d.y); getView().move(d.x, d.y, d.y); World::update(); } else { Vec3f actualPos (caracter->getCenter().x, caracter->getCenter().y, 0); sf::Int64 elapsedTime = caracter->getClkTransfertTime().getElapsedTime().asMicroseconds(); Vec3f newPos = caracter->interpolation.first + (caracter->interpolation.second - caracter->interpolation.first) * ((float) elapsedTime / (float) (ping + timeBtwnTwoReq.asMicroseconds())); Vec3f d = newPos - actualPos; if (newPos.computeDist(caracter->getPath()[caracter->getPath().size() - 1]) <= 1) { caracter->setMoving(false); newPos = caracter->getPath()[caracter->getPath().size() - 1]; } if (caracter->getId() == hero->getId()) { for (unsigned int i = 0; i < getRenderComponentManager().getNbComponents(); i++) { View view = getRenderComponentManager().getRenderComponent(i)->getView(); view.move(d.x, d.y, d.y); getRenderComponentManager().getRenderComponent(i)->setView(view); } getView().move(d.x, d.y, d.y); } Vec2f dir = d.normalize(); if (dir != caracter->getDir()) caracter->setDir(dir); World::moveEntity(caracter, d.x, d.y, d.y); World::update(); } } if (caracter->getFocusedCaracter() != nullptr && caracter->isInFightingMode() && caracter->getCenter().computeDist(caracter->getFocusedCaracter()->getCenter()) <= caracter->getRange()) { caracter->setMoving(false); if (dynamic_cast<Monster*>(caracter->getFocusedCaracter())) { caracter->getFocusedCaracter()->setFightingMode(true); caracter->getFocusedCaracter()->setAttacking(true); } caracter->setAttacking(true); caracter->attackFocusedCaracter(); } else { caracter->setAttacking(false); } } }
N'y a t'il pas un site ou je pourrai dénicher quelque code source sur l'implémentation d'une intelligence artificielle dans un mmorpg ?
Merci d'avance.
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