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#ifndef Stat_included
#define Stat_included
class Stat
{
public:
Stat( int v, int i, short w, short e, short f, short wa, short a, short p, short ac, short m, short pr, short r, short in, short d, short dn, short de, short df, short dw, short da, short dc,
short dp, short rn, short re, short rf, short rw, short ra, short rfn, short rfe, short rff, short rfw, short rfa, short apr, short mpr, short apd, short mdp, short h, short ch,
short t, short l );
private:
int const stat_vitality;
int const stat_initiative;
short const stat_wisdom;
short const stat_earth;
short const stat_fire;
short const stat_water;
short const stat_air;
short const stat_power;
short const stat_actions;
short const stat_movements;
short const stat_prospecting;
short const stat_reach;
short const stat_invocation;
short const stat_damage;
short const stat_damage_neutral;
short const stat_damage_earth;
short const stat_damage_fire;
short const stat_damage_water;
short const stat_damage_air;
short const stat_damage_critical;
short const stat_damage_pushback;
short const stat_resistance_neutral;
short const stat_resistance_earth;
short const stat_resistance_fire;
short const stat_resistance_water;
short const stat_resistance_air;
short const stat_resistance_fixed_neutral;
short const stat_resistance_fixed_earth;
short const stat_resistance_fixed_fire;
short const stat_resistance_fixed_water;
short const stat_resistance_fixed_air;
short const stat_actions_point_reduction;
short const stat_movements_point_reduction;
short const stat_actions_point_dodge;
short const stat_movements_point_dodge;
short const stat_heal;
short const stat_critical_hit;
short const stat_tackle;
short const stat_leak;
};
#endif //Stat_included |
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