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| #include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <SDL/SDL_rotozoom.h>
#include <vector>
#include <cmath>
#include "balle.h"
using namespace std;
int bloc(int x,int y,int mat[][25])
{
return mat[x/20][y/20];
}
int main(int argc, char *argv[])
{
SDL_Surface *ecran = NULL,*block = NULL,*ice = NULL,*perso = NULL,*tank = NULL,*cannon = NULL;
SDL_Rect pos_bloc,pos_perso;
pos_perso.x=30;
pos_perso.y=60;
SDL_Event event;
bool enf=0;
int continuer = 1;
int tempsPrecedent = 0, tempsActuel = 0;
SDL_Init(SDL_INIT_VIDEO);
ecran = SDL_SetVideoMode(1000,500, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Jeu en SDL", NULL);
cannon = IMG_Load("data/perso.png");
tank = IMG_Load("data/perso.png");
perso=tank;
vector<Balle> balles;
block = IMG_Load("data/bloc.png");
ice = IMG_Load("data/glace.png");
FILE* fichier = fopen("matrice.txt", "r");
double px=30,py=60,vx=0,vy=0,an=0,angle;
int mat[50][25],symb,i,j,sourisX,sourisY,time=SDL_GetTicks();
for(j=0;j<25;j++)
{
for(i=0;i<50;i++)
{
symb=fgetc(fichier);
if(symb=='\n')
symb=fgetc(fichier);
mat[i][j]=symb;
}
}
SDL_EnableKeyRepeat(10, 10);
while (continuer)
{
SDL_PollEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_MOUSEBUTTONDOWN:
enf=1;
break;
case SDL_MOUSEBUTTONUP:
enf=0;
break;
case SDL_MOUSEMOTION:
sourisX=event.button.x;
sourisY=event.button.y;
break;
}
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 180,180, 250));
for(int i=0;i<50;i++)
{
for(int j=0;j<25;j++)
{
pos_bloc.x=20*i;
pos_bloc.y=20*j;
switch(mat[i][j])
{
case '1':
SDL_BlitSurface(block, NULL, ecran, &pos_bloc);
break;
case '2':
SDL_BlitSurface(ice, NULL, ecran, &pos_bloc);
break;
}
}
}
Uint8 *state=SDL_GetKeyState(NULL);
if(state[SDLK_LEFT])
if(bloc(px-1,py,mat)!='0' || bloc(px-1,py+19,mat)!='0')
px=20*int((px+10)/20);
else px-=3;
if(state[SDLK_RIGHT])
if(bloc(px+21,py,mat)!='0' || bloc(px+21,py+19,mat)!='0')
px=20*int((px+10)/20);
else px+=3;
if(state[SDLK_UP])
if(bloc(px,py-1,mat)!='0' || bloc(px+19,py-1,mat)!='0')
py=20*int((py+10)/20);
else py-=3;
if(state[SDLK_DOWN])
if(bloc(px,py+21,mat)!='0' || bloc(px+19,py+21,mat)!='0')
py=20*int((py+10)/20);
else py+=3;
px+=vx;
py+=vy;
perso = rotozoomSurface(tank, an, 1.0, 1);
pos_perso.y=py+10-perso->h/2;
pos_perso.x=px+10-perso->w/2;
an=atan2(px+10-sourisX,py+10-sourisY)/3.14159265358979323846*180+90;
if(enf && time+2<=SDL_GetTicks())
{
time=SDL_GetTicks();
angle=atan2(px+10-sourisX,py+10-sourisY);
balles.push_back(Balle(px+10,py+10,-6*sin(angle),-6*cos(angle)));
}
SDL_BlitSurface(perso, NULL, ecran, &pos_perso);
for(i=0;i<balles.size();i++)
{
if(balles[i].update(ecran,mat)<0)
balles.erase(balles.begin());
}
SDL_Flip(ecran);
tempsActuel = SDL_GetTicks();
if (tempsActuel - tempsPrecedent > 20)
{
tempsPrecedent = tempsActuel;
}
else
{
SDL_Delay(20 - (tempsActuel - tempsPrecedent));
}
}
SDL_FreeSurface(block);
SDL_FreeSurface(perso);
SDL_FreeSurface(ice);
SDL_Quit();
return EXIT_SUCCESS;
} |
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