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| from threading import Thread as thread
from tkinter import *
import time
from random import *
#thread 1
def saut(event):
canv.update()
if y2!=190:
return
else:
for n in range(0,40):
if n<=19:
time.sleep(0.05)
canv.move('obstacle',0,-1)
canv.update()
else:
time.sleep(0.05)
canv.move('obstacle',0,1)
canv.update()
#thread2
def go(n):
for n in range(0,900):
time.sleep(0.05)
canv.move('sol',-1,0)
canv.update()
def bind(i):
while 1:
fen_jeu.bind("<space>",saut)
#fenetre de jeu
fen_jeu=Tk()
fen_jeu.title("interface")
fen_jeu.geometry('600x400+400+200')
liste=['grey','red','grey','grey','grey','grey','grey','grey','grey','grey','grey','blue']
canv=Canvas(fen_jeu,width=200,height=200)
canv.pack()
y1=190
y2=y1+10
for i in range (0,900):
x1=i*10
x2=x1+10
f3=canv.create_rectangle((x1,y1,x2,y2),fill=liste[randint(0,10)],tag="sol")
x1=20
x2=x1+8
y1=182
y2=y1+8
f2=canv.create_rectangle((x1,y1,x2,y2),fill=liste[11],tag="obstacle")
for i in range(1):
t=thread(target=bind,args=(i,))
u=thread(target=go,args=(i,))
u.start()
t.start()
fen_jeu.mainloop() |
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