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while run :
screen.fill(playground.background_color)
if game_control.animate_start_game :
playground.set_snake_color_start_animation(i)
playground.draw_playground()
pygame.display.update()
i += 1
if ( i == 16) :
game_control.animate_start_game=False
else :
sleep(0.25)
continue
if game_control.animation_losing :
if playground.losing_bink_time :
playground.losing_blink_snake()
else :
snake.snake_speed=snake.snake_speed*1.1
ret=playground.losing_change_snake_color_gradient()
if ( not ret) :
playground.draw_playground()
playground.losing_bink_time=False
game_control.game_over=True
game_control.animation_losing=False
run=False
break
if game_control.animate_phantom and not game_control.animation_exit_open_running :
playground.phamtoms_forward()
level.compute_phantom_collide_rect_list()
if not game_control.snake_stop and not game_control.animation_blocking and not game_control.animation_slide and not game_control.animation_losing and not game_control.animation_exit_open_running :
snake.forward()
pass
playground.draw_playground()
if not game_control.exit_closed :
win_bool=playground.check_snake_go_exit()
if win_bool :
win_end_game_anim_counter += 1
if win_end_game_anim_counter == 3 :
game_control.snake_player_win=True
game_control.animation_blocking=True
game_control.animation_losing=True
game_sound.losing_sound_play()
game_control.animate_phantom = False
if not game_control.animation_losing :
# Comment following line to not lose by hit the phantoms.
game_control.animation_losing=playground.check_phantom_colliding()
if game_control.animation_losing :
game_control.snake_lifes -= 1
game_control.animate_phantom = False
if not game_control.animation_losing :
# Comment following line to not lose by hit the walls.
game_control.animation_losing=playground.check_barriers_colliding()
pass
if game_control.animation_losing :
game_control.snake_lifes -= 1
game_control.animate_phantom = False
pass
if not game_control.all_apples_eat :
game_control.all_apples_eat=playground.check_eat_apple_colliding()
if game_control.all_apples_eat and not game_control.animation_exit_open_running and game_control.exit_closed :
# Open exit animation starting.
playground.start_animation_exit_open()
#Event getting loop with conditionnal structure to handle
for event in pygame.event.get() :
if event.type == QUIT :
exit()
if event.type == USEREVENT and event.code == "opening_animation" :
if game_control.exit_closed :
playground.set_animation_exit_open_next()
next_step_anim_event=pygame.event.Event(USEREVENT, {'code' : "opening_animation"} )
pygame.event.post(next_step_anim_event)
continue
if event.type == KEYDOWN :
if game_control.animation_losing :
continue
if event.key == K_RIGHT :
if not game_control.snake_stop :
if (snake.anim_turn_length <= snake.length) :
game_control.set_animation_blocking_on()
if snake.anim_turn_length == 1 :
game_control.set_animation_turning_right_on()
game_sound.turn_right_sound_play()
if ( not game_control.animation_turning_left and not game_control.animation_slide ) :
snake.turn_right(snake.anim_turn_length)
playground.draw_playground()
next_step_anim_event=pygame.event.Event(KEYDOWN, {'key' : K_RIGHT} )
pygame.event.post(next_step_anim_event)
continue
else :
snake.anim_turn_length=1
game_control.set_animation_blocking_off()
continue
elif event.key == K_LEFT :
if not game_control.snake_stop :
if (snake.anim_turn_length <= snake.length) :
game_control.set_animation_blocking_on()
if snake.anim_turn_length == 1 :
game_control.set_animation_turning_left_on()
game_sound.turn_left_sound_play()
if ( not game_control.animation_turning_right and not game_control.animation_slide ) :
snake.turn_left(snake.anim_turn_length)
playground.draw_playground()
next_step_anim_event=pygame.event.Event(KEYDOWN, {'key' : K_LEFT} )
pygame.event.post(next_step_anim_event)
continue
else :
snake.anim_turn_length=1
game_control.set_animation_blocking_off()
continue
elif event.key == K_q or event.key == K_a :
if not game_control.snake_stop :
game_control.set_animation_sliding_on()
snake.anim_slide_left()
game_sound.turn_slide_sound_play()
playground.draw_playground()
game_control.set_animation_sliding_off()
continue
elif event.key == K_d :
if not game_control.snake_stop :
game_control.set_animation_sliding_on()
snake.anim_slide_right() # Slide the snake to the right from one field in the actual orientation.
game_sound.turn_slide_sound_play()
playground.draw_playground()
game_control.set_animation_sliding_off()
continue
elif event.key == K_z or event.key == K_w :
if not game_control.snake_stop :
game_control.snake_stop=True
playground.draw_playground()
sleep(snake.snake_speed)
pygame.display.update()
continue
else :
game_control.snake_stop=False
playground.draw_playground()
sleep(snake.snake_speed)
pygame.display.update()
continue
elif event.key == K_ESCAPE :
run=False
self.start_game_animation()
playground.draw_playground()
sleep(snake.snake_speed)
pygame.display.update()
if game_control.snake_lifes == 0 or win_bool :
self.game_over_display()
else :
self.lose_a_life_display() |
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