1 2 3 4 5 6 7 8 9 10 11 12 13
|
Game::buildGraphics ( std::ifstream& flux )
{
//lecture des données qui sont transfomés en word1, int0, int1 etc...
...
std::map < size_t , sf::Vector2f > :: iterator itPosition ;
itPosition = _engine.C_position.find ( _number ) ;
_engine.U_graphics.insert ( std::pair < size_t , Graphics >( _number , Graphics ( _data , itPosition -> second ) ) ) ; // je mets ici la ref de position
std::map < size_t , Graphics > :: iterator it ;
it = _engine.U_graphics.find ( _number ) ;
it -> second.add ( "empty" , _resources.getTexture( word1 ) , int0 , int1 , int2 , int3 , int4 , int5 ) ;
...
} |
Partager