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| public override void Update(GameTime gameTime)
{
if (IsMoving)
{
if (Direction == Vector2.UnitX)
{
if (Position.X < 50 * Col)
{
Speed = 0.2f;
}
else
{
Speed = 0f;
Position = new Vector2(50 * Col, 50 * Row);
IsMoving = false;
}
}
else if (Direction == -Vector2.UnitX)
{
if (Position.X > 50 * Col)
{
Speed = 0.2f;
}
else
{
Speed = 0f;
Position = new Vector2(50 * Col, 50 * Row);
IsMoving = false;
}
}
else if (Direction == Vector2.UnitY)
{
if (Position.Y < 50 * Row)
{
Speed = 0.2f;
}
else
{
Speed = 0f;
Position = new Vector2(50 * Col, 50 * Row);
IsMoving = false;
}
}
else if (Direction == -Vector2.UnitY)
{
if (Position.Y > 50 * Row)
{
Speed = 0.2f;
}
else
{
Speed = 0f;
Position = new Vector2(50 * Col, 50 * Row);
IsMoving = false;
}
}
}
base.Update(gameTime);
}
} |
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