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| /*
* color-drawing.c - demonstrate drawing of pixels, lines, arcs, etc, using
* different foreground colors, in a window.
*/
#include <X11/Xlib.h>
#include <stdio.h>
#include <stdlib.h> /* getenv(), etc. */
#include <unistd.h> /* sleep(), etc. */
/*
* function: create_simple_window. Creates a window with a white background
* in the given size.
* input: display, size of the window (in pixels), and location of the window
* (in pixels).
* output: the window's ID.
* notes: window is created with a black border, 2 pixels wide.
* the window is automatically mapped after its creation.
*/
Window
create_simple_window(Display* display, int width, int height, int x, int y)
{
int screen_num = DefaultScreen(display);
int win_border_width = 2;
Window win;
/* create a simple window, as a direct child of the screen's */
/* root window. Use the screen's black and white colors as */
/* the foreground and background colors of the window, */
/* respectively. Place the new window's top-left corner at */
/* the given 'x,y' coordinates. */
win = XCreateSimpleWindow(display, RootWindow(display, screen_num),
x, y, width, height, win_border_width,
BlackPixel(display, screen_num),
WhitePixel(display, screen_num));
/* make the window actually appear on the screen. */
XMapWindow(display, win);
/* flush all pending requests to the X server. */
XFlush(display);
return win;
}
GC
create_gc(Display* display, Window win, int reverse_video)
{
GC gc; /* handle of newly created GC. */
unsigned long valuemask = 0; /* which values in 'values' to */
/* check when creating the GC. */
XGCValues values; /* initial values for the GC. */
unsigned int line_width = 2; /* line width for the GC. */
int line_style = LineSolid; /* style for lines drawing and */
int cap_style = CapButt; /* style of the line's edje and */
int join_style = JoinBevel; /* joined lines. */
int screen_num = DefaultScreen(display);
gc = XCreateGC(display, win, valuemask, &values);
if (gc < 0) {
fprintf(stderr, "XCreateGC: \n");
}
/* allocate foreground and background colors for this GC. */
if (reverse_video) {
XSetForeground(display, gc, WhitePixel(display, screen_num));
XSetBackground(display, gc, BlackPixel(display, screen_num));
}
else {
XSetForeground(display, gc, BlackPixel(display, screen_num));
XSetBackground(display, gc, WhitePixel(display, screen_num));
}
/* define the style of lines that will be drawn using this GC. */
XSetLineAttributes(display, gc,
line_width, line_style, cap_style, join_style);
/* define the fill style for the GC. to be 'solid filling'. */
XSetFillStyle(display, gc, FillSolid);
return gc;
}
int main(int argc, char* argv[])
{
Display* display; /* pointer to X Display structure. */
int screen_num; /* number of screen to place the window on. */
Window win; /* pointer to the newly created window. */
unsigned int display_width,
display_height; /* height and width of the X display. */
unsigned int width, height; /* height and width for the new window. */
char *display_name = getenv("DISPLAY"); /* address of the X display. */
GC gc; /* GC (graphics context) used for drawing */
/* in our window. */
Colormap screen_colormap; /* color map to use for allocating colors. */
XColor red, brown, blue, yellow, green;
/* used for allocation of the given color */
/* map entries. */
Status rc; /* return status of various Xlib functions. */
/* open connection with the X server. */
display = XOpenDisplay(display_name);
if (display == NULL) {
fprintf(stderr, "%s: cannot connect to X server '%s'\n",
argv[0], display_name);
exit(1);
}
/* get the geometry of the default screen for our display. */
screen_num = DefaultScreen(display);
display_width = DisplayWidth(display, screen_num);
display_height = DisplayHeight(display, screen_num);
/* make the new window occupy 1/9 of the screen's size. */
width = (display_width / 3);
height = (display_height / 3);
printf("window width - '%d'; height - '%d'\n", width, height);
/* create a simple window, as a direct child of the screen's */
/* root window. Use the screen's white color as the background */
/* color of the window. Place the new window's top-left corner */
/* at the given 'x,y' coordinates. */
win = create_simple_window(display, width, height, 0, 0);
/* allocate a new GC (graphics context) for drawing in the window. */
gc = create_gc(display, win, 0);
XSync(display, False);
/* get access to the screen's color map. */
screen_colormap = DefaultColormap(display, DefaultScreen(display));
/* allocate the set of colors we will want to use for the drawing. */
rc = XAllocNamedColor(display, screen_colormap, "red", &red, &red);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'red' color.\n");
exit(1);
}
rc = XAllocNamedColor(display, screen_colormap, "brown", &brown, &brown);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'brown' color.\n");
exit(1);
}
rc = XAllocNamedColor(display, screen_colormap, "blue", &blue, &blue);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'blue' color.\n");
exit(1);
}
rc = XAllocNamedColor(display, screen_colormap, "yellow", &yellow, &yellow);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'yellow' color.\n");
exit(1);
}
rc = XAllocNamedColor(display, screen_colormap, "green", &green, &green);
if (rc == 0) {
fprintf(stderr, "XAllocNamedColor - failed to allocated 'green' color.\n");
exit(1);
}
/* draw one pixel near each corner of the window */
/* draw the pixels in a red color. */
XSetForeground(display, gc, red.pixel);
XDrawPoint(display, win, gc, 5, 5);
XDrawPoint(display, win, gc, 5, height-5);
XDrawPoint(display, win, gc, width-5, 5);
XDrawPoint(display, win, gc, width-5, height-5);
/* draw two intersecting lines, one horizontal and one vertical, */
/* which intersect at point "50,100". */
/* draw the line in a brown color. */
XSetForeground(display, gc, brown.pixel);
XDrawLine(display, win, gc, 50, 0, 50, 200);
XDrawLine(display, win, gc, 0, 100, 200, 100);
/* now use the XDrawArc() function to draw a circle whose diameter */
/* is 30 pixels, and whose center is at location '50,100'. */
/* draw the arc in a blue color. */
XSetForeground(display, gc, blue.pixel);
XDrawArc(display, win, gc, 50-(30/2), 100-(30/2), 30, 30, 0, 360*64);
{
XPoint points[] = {
{0, 0},
{15, 15},
{0, 15},
{0, 0}
};
int npoints = sizeof(points)/sizeof(XPoint);
/* draw a small triangle at the top-left corner of the window. */
/* the triangle is made of a set of consecutive lines, whose */
/* end-point pixels are specified in the 'points' array. */
/* draw the triangle in a yellow color. */
XSetForeground(display, gc, yellow.pixel);
XDrawLines(display, win, gc, points, npoints, CoordModeOrigin);
}
/* draw a rectangle whose top-left corner is at '120,150', its width is */
/* 50 pixels, and height is 60 pixels. */
/* draw the rectangle in a black color. */
XSetForeground(display, gc, BlackPixel(display, screen_num));
XDrawRectangle(display, win, gc, 120, 150, 50, 60);
/* draw a filled rectangle of the same size as above, to the left of the */
/* previous rectangle. */
/* draw the rectangle in a green color. */
XSetForeground(display, gc, green.pixel);
XFillRectangle(display, win, gc, 60, 150, 50, 60);
/* flush all pending requests to the X server. */
XFlush(display);
/* make a delay for a short period. */
sleep(4);
/* close the connection to the X server. */
XCloseDisplay(display);
return(0);
} |
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