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from tkinter import *
def set_color(button):
def do_it():
n=0
if n>18:
button['bg'] = 'green'
n=n+1
else:
button['bg'] = 'red'
n=n+1
return do_it
def set_color2(button2):
def do_it2():
button2['bg'] = 'BLUE'
return do_it2
fen= Tk()
F3=Frame(fen)
F4=Frame(fen)
F1=Frame(fen)
F2=Frame(fen)
color = 'green'
color2='white'
text1=Label(F3,text="Voici votre grille,veuillez placer vos bateau")
text1.grid(row=1,column=1)
var1 = IntVar()
B1 = Checkbutton(F3, text = "Porte-avions(5 cases)", variable = var1)
B1.grid(row=2, sticky=W)
var2 = IntVar()
B2 = Checkbutton(F3, text = "croiseur(4cases)", variable = var2)
B2.grid(row=3, sticky=W)
var3 = IntVar()
B3 = Checkbutton(F3, text = "contre-torpilleurs(3 cases)", variable = var3)
B3.grid(row=4, sticky=W)
var4 = IntVar()
B4 = Checkbutton(F3, text = "sous-marin(3 cases)", variable = var4)
B4.grid(row=5, sticky=W)
var5 = IntVar()
B5 = Checkbutton(F3, text = "torpilleur(2 cases)", variable = var5)
B5.grid(row=6, sticky=W)
text1=Label(F4,text="Voici la grille de votre adversaire.")
text1.grid(row=1,column=1)
text2=Label(F4,text="Quand ce serra a votre tour, vous pourrez cliquer sur la case de votre choix pour attaquer")
text2.grid(row=2,column=1)
text3=Label(F4,text="La case deviendra bleu si vous n'avez touché aucun bateau de l'adversiare.")
text3.grid(row=3,column=1)
text4=Label(F4,text="Elle deviedra noire si vous avez touché un de ses bateau.")
text4.grid(row=4,column=1)
for x in range(11):
for y in range(11):
button = Button(F1,bd=5,width=7,height=3, bg=color)
button['command']=set_color(button)
button.grid(row=y, column=x)
for x in range(13,14):
for y in range (11):
button3 = Button(F1,bd=0,width=7,height=3)
button3.grid(row=y,column=x)
for x in range(11):
for y in range(11):
button2 = Button(F2,bd=5,width=7,height=3, bg=color2)
button2['command']=set_color2(button2)
button2.grid(row=y, column=x)
F3.grid(row=1,column=1)
F4.grid(row=1,column=2)
F2.grid(row=2,column=2)
F1.grid(row=2,column=1)
fen.mainloop() |
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