1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
| procedure RotateBitmap(Bmp: TBitmap; Rads: Single; AdjustSize: Boolean;
BkColor: TColor = clWhite );
var
C: Single;
S: Single;
Tmp: TBitmap;
OffsetX: Single;
OffsetY: Single;
Points: array[0..2] of TPoint;
begin
C := Cos(DegToRad(Rads));
S := Sin(DegToRad (Rads));
Tmp := TBitmap.Create;
try
tmp.PixelFormat := bmp.PixelFormat ;
Tmp.TransparentColor := Bmp.TransparentColor;
Tmp.TransparentMode := Bmp.TransparentMode;
Tmp.Transparent := Bmp.Transparent;
Tmp.Canvas.Brush.Color := BkColor;
if AdjustSize then
begin
Tmp.Width := Round(Bmp.Width * Abs(C) + Bmp.Height * Abs(S));
Tmp.Height := Round(Bmp.Width * Abs(S) + Bmp.Height * Abs(C));
OffsetX := (Tmp.Width - Bmp.Width * C + Bmp.Height * S) / 2;
OffsetY := (Tmp.Height - Bmp.Width * S - Bmp.Height * C) / 2;
end
else
begin
Tmp.Width := Bmp.Width;
Tmp.Height := Bmp.Height;
OffsetX := (Bmp.Width - Bmp.Width * C + Bmp.Height * S) / 2;
OffsetY := (Bmp.Height - Bmp.Width * S - Bmp.Height * C) / 2;
end;
Points[0].X := Round(OffsetX);
Points[0].Y := Round(OffsetY);
Points[1].X := Round(OffsetX + Bmp.Width * C);
Points[1].Y := Round(OffsetY + Bmp.Width * S);
Points[2].X := Round(OffsetX - Bmp.Height * S);
Points[2].Y := Round(OffsetY + Bmp.Height * C);
PlgBlt(Tmp.Canvas.Handle, Points, Bmp.Canvas.Handle, 0, 0, Bmp.Width,
Bmp.Height, 0, 0, 0);
Bmp.Assign(Tmp);
finally
Tmp.Free;
end;
end; |
Partager