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# Créé par rafoim, le 30/12/2013 en Python 3.2
import pygame
import os
from pygame.locals import *
pygame.init()
def load_image(name, colorkey=None):
fullname = os.path.join('data', name)
try:
image = pygame.image.load(fullname)
except (pygame.error):
print ("Impossible de charger l'image :", name)
raise (SystemExit)
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image
class Carte():
def __init__(self,chemin_image_cachée,chemin_image_visible,rectangle):
self.chemin=chemin_image_visible
self.surface_visible=load_image(chemin_image_visible)
self.surface_cachée=load_image(chemin_image_cachée)
self.rectangle=rectangle
self.visible=True
self.Retourner()
def Retourner(self):
screen = pygame.display.get_surface()
if self.visible==False:
screen.blit(self.surface_visible,self.rectangle)
self.visible=True
pygame.display.update(self.rectangle)
else:
screen.blit(self.surface_cachée,self.rectangle)
self.visible=False
pygame.display.update(self.rectangle)
if __name__=="__main__":
screen = pygame.display.set_mode((1300, 700))
fond=load_image("fond.png")
screen.blit(fond,(0,0))
rectangle=Rect(100,50,300,200)
carte1=Carte("carte0.png","carte1.png",rectangle)
continuer=1
while continuer:
for event in pygame.event.get():
if event.type==QUIT:
continuer=0
if event.type==MOUSEBUTTONDOWN:
if carte1.rectangle.collidepoint(event.pos):
carte1.Retourner() |
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