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HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
Scene *scene = new Scene();
SceneMesh *mesh = new SceneMesh("Resources/ninja.mesh");
mesh->loadTexture("Resources/ninja.png");
scene->addEntity(mesh);
mesh->loadSkeleton("Resources/ninja.skeleton");
mesh->getSkeleton()->addAnimation("Run", "Resources/run.anim");
mesh->getSkeleton()->playAnimation("Run");
scene->getDefaultCamera()->setPosition(25,25,25);
scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
} |
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