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| short morpionGame(void) {
int dimPlateau = 9;
int order = -1;
int flag_Menu = 1;
int flag_stop = 0;
int flag_CroixWins,flag_RondWins,flag_NoWinner,flag_2Players,random,cx,cy,i;
char butCroix[MAX_FACT_LENGTH] = "playerXWin";
char butRond[MAX_FACT_LENGTH] = "playerOWin";
enum p_case player;
enum p_case plateau[9]=
{VIDE,VIDE,VIDE,
VIDE,VIDE,VIDE,
VIDE,VIDE,VIDE};
SDL_Surface *screen,*menuFond, *fond, *croix, *rond, *iaWins, *playerWins, *noWinner,*playerXWins,*playerOWins;
SDL_Event event;
SDL_Rect dest;
List listFacts;
List listRules;
List listRulesWin;
List listNewDeductedFacts;
List listNumberOfUnvalidFactLine;
List listNumberOfUnvalidRuleLine;
listInit(&listFacts);
listInit(&listRules);
listInit(&listRulesWin);
listInit(&listNewDeductedFacts);
listInit(&listNumberOfUnvalidFactLine);
listInit(&listNumberOfUnvalidRuleLine);
srand(time(NULL)); // init du generateur de nombres aleatoires
loadRuleBase(&listRules,&listNumberOfUnvalidRuleLine,1, "morpionRules.txt");
loadRuleBase(&listRulesWin,&listNumberOfUnvalidRuleLine,0, "morpionRulesWin.txt");
if (SDL_Init(SDL_INIT_VIDEO) == -1) // test init sdl
return -2 ;
screen = SDL_SetVideoMode(640,480,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
if (screen == NULL) // test set video mode
return -2;
SDL_WM_SetCaption("Morpion | Stephane && Loic",NULL);
// chargement des medias
menuFond = SDL_LoadBMP("imageBmp/menuFond.bmp");
fond = SDL_LoadBMP("imageBmp/fond.bmp");
croix = SDL_LoadBMP("imageBmp/croix.bmp");
rond= SDL_LoadBMP("imageBmp/rond.bmp");
iaWins = SDL_LoadBMP("imageBmp/iaWin.bmp");
playerWins = SDL_LoadBMP("imageBmp/playerWin.bmp");
noWinner = SDL_LoadBMP("imageBmp/noWinner.bmp");
playerXWins = SDL_LoadBMP("imageBmp/playerXWin.bmp");
playerOWins = SDL_LoadBMP("imageBmp/playerOWin.bmp");
while(!flag_stop) {
if (flag_Menu == 1 ){
SDL_BlitSurface(menuFond, NULL, screen,NULL);
if(SDL_Flip(screen)== -1)
return -2;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEBUTTONUP:
if((event.button.x<440) && (event.button.x>200)
&& (event.button.y<170) && (event.button.y>110)){
listRemoveAll(&listFacts);
listInit(&listFacts);
loadFactBase(&listFacts,&listNumberOfUnvalidFactLine,1, "morpionFacts.txt");
player = ROND;
flag_CroixWins = 0;
flag_RondWins = 0;
flag_NoWinner = 0;
flag_2Players = 0;
flag_Menu = 0;
break;
}
if(event.button.x<440 && event.button.x>200
&& event.button.y<255 && event.button.y>195){
flag_CroixWins = 0;
flag_RondWins = 0;
flag_NoWinner = 0;
flag_2Players = 1;
flag_Menu = 0;
listRemoveAll(&listFacts);
listInit(&listFacts);
player = (rand() % 2)+1;
break;
}
break;
case SDL_QUIT:
flag_stop = 1;
break;
}
}
}
else {
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEBUTTONUP:
if((event.button.x<631) && (event.button.x>547)
&& (event.button.y<452) && (event.button.y>408)){
flag_Menu = 1;
break;
}
if(event.button.x<425) break; // largeur 185 ppx
if(event.button.x>610) break;
if(event.button.y<63) break; // hauteur 55 ppx
if(event.button.y>118) break;
if (flag_2Players == 0) {
listRemoveAll(&listFacts);
listInit(&listFacts);
random = (rand() % 4)+1;
if(random == 1) listPushBack(&listFacts, (void *) "1X");
if(random == 2) listPushBack(&listFacts, (void *) "3X");
if(random == 3) listPushBack(&listFacts, (void *) "7X");
if(random == 4) listPushBack(&listFacts, (void *) "9X");
flag_CroixWins = 0;
flag_RondWins = 0;
flag_NoWinner = 0;
break;
}
else {
listRemoveAll(&listFacts);
listInit(&listFacts);
player = (rand() % 2)+1;
flag_CroixWins = 0;
flag_RondWins = 0;
flag_NoWinner = 0;
break;
}
case SDL_QUIT:
flag_stop = 1;
break;
}
}
while((!flag_CroixWins) && (!flag_RondWins)&&(!flag_stop)
&& (!flag_NoWinner) && (!flag_Menu)) {
// detection du match nul
loadPlateau(listFacts,plateau,dimPlateau );
// detection coup gagnant
flag_CroixWins = moteurInfAR(listRulesWin,listFacts,butCroix);
flag_RondWins = moteurInfAR(listRulesWin,listFacts,butRond);
if((listLength(listFacts) == dimPlateau)&&(!flag_CroixWins)
&&(!flag_CroixWins))
flag_NoWinner = 1;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_MOUSEBUTTONUP:
if((event.button.x<631) && (event.button.x>547)
&& (event.button.y<452) && (event.button.y>408)){
flag_Menu = 1;
break;
}
if(event.button.x<100) break; // largeur plateaur 90*3 ppx
if(event.button.x>370) break;
if(event.button.y<100) break;// largeur plateau 90*3 ppx
if(event.button.y>370) break;
//Determination de la case
cx = (event.button.x-100)/90;
cy = (event.button.y-100)/90;
if(plateau[cx+3*cy]!=VIDE)
break;
plateau[cx+3*cy]=player;
savePlateau(&listFacts,plateau,dimPlateau );
if (flag_2Players == 1){
if(player == CROIX)
player = ROND;
else
player = CROIX;
break;
}
else {
player = CROIX;
break;
}
case SDL_QUIT:
flag_stop = 1;
break;
}
}
// Inteligence artificielle
if((player == CROIX) && (!flag_2Players)){
moteurInfAV(listRules,&listFacts,order,&listNewDeductedFacts);
loadPlateau(listFacts,plateau,dimPlateau );
player = ROND ;
}
// affichage du fond
SDL_BlitSurface(fond, NULL, screen, NULL);
// affichage de la carte
for(i=0;i<dimPlateau ;i++){
switch(plateau[i]) {
case VIDE:
break;
case CROIX:
dest.x=100+(i%3)*90, dest.y=100+(i/3)*90;
SDL_BlitSurface(croix, NULL, screen, &dest);
break;
case ROND:
dest.x=100+(i%3)*90, dest.y=100+(i/3)*90;
SDL_BlitSurface(rond, NULL, screen, &dest);
break;
}
}
if (flag_NoWinner){
dest.x=425, dest.y=165;
SDL_BlitSurface(noWinner, NULL, screen, &dest);
}
if(flag_2Players){
if (flag_CroixWins){
dest.x=425, dest.y=165;
SDL_BlitSurface(playerXWins, NULL, screen, &dest);
}
if (flag_RondWins){
dest.x=425, dest.y=165;
SDL_BlitSurface(playerOWins, NULL, screen, &dest);
}
}
else {
if (flag_CroixWins){
dest.x=425, dest.y=165;
SDL_BlitSurface(iaWins, NULL, screen, &dest);
}
if (flag_RondWins){
dest.x=425, dest.y=165;
SDL_BlitSurface(playerWins, NULL, screen, &dest);
}
if (flag_NoWinner){
dest.x=425, dest.y=165;
SDL_BlitSurface(noWinner, NULL, screen, &dest);
}
}
// inversion des tampons
if(SDL_Flip(screen)== -1)
return -2;
}
}
}
// Liberation des medias
SDL_FreeSurface(fond);
SDL_FreeSurface(croix);
SDL_FreeSurface(rond);
SDL_FreeSurface(iaWins);
SDL_FreeSurface(playerWins);
SDL_FreeSurface(noWinner);
SDL_FreeSurface(playerXWins);
SDL_FreeSurface(playerOWins);
SDL_FreeSurface(menuFond);
SDL_Quit();
listRemoveAll(&listFacts);
listRemoveAll(&listNewDeductedFacts);
listRemoveAll(&listNumberOfUnvalidFactLine);
listRemoveAll(&listNumberOfUnvalidRuleLine);
listRuleRemoveAll(&listRules);
listRuleRemoveAll(&listRulesWin);
return 1;
} |
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