j'ai vérifié pour pygame et wx, c'est en beta on va évité ^^
Je vais modifier pour l'encodage et pour les joueurs ! J'te dis sa dans 30 min
j'ai vérifié pour pygame et wx, c'est en beta on va évité ^^
Je vais modifier pour l'encodage et pour les joueurs ! J'te dis sa dans 30 min
bon, je m'occuperais après de l'encodage ... je m'attaque au player
petit minuscle bug
j'ai transformé la partie player :
en sa :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29 fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return f = open(fn, 'r') self.players_text.SetLabel("Chargement...") x = 0 player = f.readline() while (len(player) > 0): k1 = player.find(',') k2 = player.find(',', k1+1) k3 = player.find(',', k2+1) k4 = player.find(',', k3+1) k5 = player.find(',', k4+1) player_ID.append(player[0:k1]) player_name.append(player[k1+1:k2]) player_alliance_ID.append(player[k2+1:k3]) player_points.append(player[k3+1:k4]) player_rank.append(player[k4+1:k5]) player_cities.append(player[k5+1:len(player)-1]) x+=1 player = f.readline() f.close() for x in range(1, len(player_ID)): self.player_listbox.Append(str(player_name[x])) self.players_text.SetLabel(str(len(player_ID)))
Il m'affiche rien lors de la compilation mais sa lors de l'utilisation du logiciel :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17 fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return with open(fn, 'r') as f: self.players_text.SetLabel("Chargement...") for player in f: el = player.split(',') player_ID.append(unquote_plus(el[0])) player_name.append(unquote_plus(el[1])) player_alliance_ID.append(unquote_plus(el[2])) player_points.append(unquote_plus(el[3])) player_rank.append(unquote_plus(el[4])) player_cities.append(unquote_plus(el[5])) self.players_text.SetLabel(str(len(player_ID)))
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4 N:\Users\JBG\Desktop\grepomaps\grepomaps.py:875: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal if player in player_name: N:\Users\JBG\Desktop\grepomaps\grepomaps.py:876: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal return player_ID[player_name.index(player)]
Ahhhh, la joie des encodages et de l'unicode... un vrai casse-tête au début...
Tiens, quand tu voudras t'y attaquer, voici trois liens bien utiles:
Encore un problème unicode/str…
Bon, d’abord, je crois que tu as oublié une ligne dans ton nouveau code, non*?
Ensuite, dans
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18 fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return with open(fn, 'r') as f: self.players_text.SetLabel("Chargement...") for player in f: el = player.split(',') player_ID.append(unquote_plus(el[0])) player_name.append(unquote_plus(el[1])) self.player_listbox.Append(player_name[-1])) player_alliance_ID.append(unquote_plus(el[2])) player_points.append(unquote_plus(el[3])) player_rank.append(unquote_plus(el[4])) player_cities.append(unquote_plus(el[5])) self.players_text.SetLabel(str(len(player_ID)))
…“player” est sûrement un str, alors que player_name contient des unicodes, puisque tu n’as pas voulu les ré-encoder en str
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3 def get_player_ID(player): if player in player_name: return player_ID[player_name.index(player)]
Donc, pour qu’il y ait comparaison, python tente d’encoder “player” en unicode… avec le codec ascii, qui ne supporte aucun accents*! Donc, pas d’encodage unicode de player, donc pas de comparaison possible, donc égalité fausse, point barre…
Oui, je sais, c’est pénible –*comme le fait très justement remarquer N.tox, c’est un casse-tête…
Maintenant, la solution*: de deux choses l’une, ou bien tu ré-encodes tous les résultats de tes unquote_plus, comme je te l’ai dit précédemment (attention, la locale “latin9” n’est pas forcément celle qu’il te faut, surtout si tu es sous windows ), ou bien –*plus simple*– tu encode “player” avant de le comparer avec ta liste*:
comme ça, tu compare de l’unicode avec de l’unicode, plus de problèmes (normalement ).
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4 def get_player_ID(player): player = player.decode('latin9') # ou peut-être 'windows-1252' if player in player_name: return player_ID[player_name.index(player)]
toujours aucune amélioration !
sauf que aucune erreur maintenant avec player
il affiche toujours à la place des é des Ãet des copyright ^^
Ben oui, forcément…
’Faut remplacer
par
Code : Sélectionner tout - Visualiser dans une fenêtre à part self.player_listbox.Append(player_name[-1]))
Ou quelque chose comme ça…
Code : Sélectionner tout - Visualiser dans une fenêtre à part self.player_listbox.Append(player_name[-1].decode('utf-8').encode('latin9')))
Mais je te conseille vraiment fortement les liens de N.tox
Il y a un avancement
maintenant, la liste des joueurs chargés automatiquement affiche bien les é et è !
Saut que dès que je filtre les joueurs d'une ally, sa me remet les à ... sa doit venir de la commande pour filtrer qui doit etre encoder en windows-1252
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929 #!/usr/bin/python # -*- coding: windows-1252 -*- import wx, os, shutil, sys, time, datetime import urllib2 from urllib2 import urlopen import urllib from urllib import unquote_plus import pygame from pygame.locals import * from pygame.font import * from datetime import datetime, date # The following line is a solution to the problem # "pygame.error: No available video device" # but might cause problems for other users os.environ['SDL_VIDEODRIVER'] = 'windib' global pics_hor; pics_hor = 500 global pics_ver; pics_ver = 500 global BLACK; BLACK = (0, 0, 0) global WHITE; WHITE = (255, 255, 255) global RED; RED = (255, 0, 0) global GREEN; GREEN = (0, 255, 0) global BLUE; BLUE = (0, 0, 255) global GREY; GREY = (100, 100, 100) global G_BROWN_1; G_BROWN_1 = (193, 153, 57) global G_BROWN_2; G_BROWN_2 = (255, 224, 155) global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz px=500 # map x-size in pixels py=500 # map y-size in pixels xpos=0 # x-offset for drawing the map ypos=0 # y-offset for drawing the map zoom=1 pxz = px/zoom pyz = py/zoom #------------------------------------------------------------------------------- # Here the main user interface window is created #------------------------------------------------------------------------------- class Menu(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title='Grepolis Toolkit', pos = (0,0), size=(1020, 720)) #----------------------------------------------------------------------- # Creating the menu #----------------------------------------------------------------------- # load the URLs from the config file LoadConfigData() self.MakeWorldMap() # Create the panel to put the widgets on panel = wx.Panel(self) panel.SetBackgroundColour(WHITE) # Create a menu bar with a file menu and a map menu menubar = wx.MenuBar() file = wx.Menu() map = wx.Menu() # Define the choices for the file menu Fetch_data = wx.MenuItem(file, 1, '&Télécharger les données de ce monde\tCtrl+F') file.AppendItem(Fetch_data) Load_data = wx.MenuItem(file, 2, '&Charger les données existantes de ce monde\tCtrl+L') file.AppendItem(Load_data) quit = wx.MenuItem(file, 3, '&Quitter\tCtrl+Q') file.AppendItem(quit) # Define the choices for the map menu Show_map = wx.MenuItem(map, 4, '&Montrer/recharger la carte\tCtrl+M') map.AppendItem(Show_map) Draw_cities = wx.MenuItem(map, 6, '&Dessiner les villes\tCtrl+C') map.AppendItem(Draw_cities) Draw_conquers = wx.MenuItem(map, 9, '&Montrer la carte des conquêtes\tCtrl+C') map.AppendItem(Draw_conquers) Save_Map = wx.MenuItem(map, 8, '&Sauvegarder la carte\tCtrl+S') map.AppendItem(Save_Map) testbutton = wx.MenuItem(map, 7, '&Bouton Test\tCtrl+C') map.AppendItem(testbutton) # Link the choices to the def routines self.Bind(wx.EVT_MENU, self.OnFetchData, id=1) self.Bind(wx.EVT_MENU, self.OnLoadData, id=2) self.Bind(wx.EVT_MENU, self.OnQuit, id=3) self.Bind(wx.EVT_MENU, self.OnShowMap, id=4) self.Bind(wx.EVT_MENU, self.OnDrawCities, id=6) self.Bind(wx.EVT_MENU, Ontestbutton, id=7) self.Bind(wx.EVT_MENU, self.OnSaveMap, id=8) self.Bind(wx.EVT_MENU, self.OnShowConquers, id=9) # Add the menus to the menu bar menubar.Append(file, '&Fichier') menubar.Append(map, '&Carte') # add the menu bar to the window self.SetMenuBar(menubar) self.statusbar = self.CreateStatusBar() #----------------------------------------------------------------------- # Creating player data section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Données du monde', pos=(5, 3), size=(170, 140)) # Create the text labels and widgets on the interface window self.aw = aw world_label = wx.StaticText(panel, -1, 'Monde: ', (10, 20)) self.world_box = wx.ComboBox(panel, -1, str(world[aw]), pos=(50, 17), size=(100, 10), name = 'World') self.world_box.SetBackgroundColour(WHITE) for w in range(0, len(world)): self.world_box.Append(world[w]) players = "Pas de données" self.players_text = wx.StaticText(panel, -1, players, (80, 40), (90,60)) self.players_label = wx.StaticText(panel, -1, "Joueurs:", (10, 40)) alliances = "Pas de données" self.alliances_text = wx.StaticText(panel, -1, alliances, (80, 60), (90,20)) self.alliances_label = wx.StaticText(panel, -1, "Alliances:", (10, 60)) cities = "Pas de données" self.cities_text = wx.StaticText(panel, -1, cities, (80, 80), (90,20)) self.cities_label = wx.StaticText(panel, -1, "Villes:", (10, 80)) islands = "Pas de données" self.islands_text = wx.StaticText(panel, -1, islands, (80, 100), (90,20)) self.islands_label = wx.StaticText(panel, -1, "Iles:", (10, 100)) conquers = "Pas de données" self.conquers_text = wx.StaticText(panel, -1, conquers, (80, 120), (90,20)) self.conquers_label = wx.StaticText(panel, -1, "Conquête:", (10, 120)) #----------------------------------------------------------------------- # Creating the conquer map section #----------------------------------------------------------------------- box2=wx.StaticBox(panel, -1, 'Carte des conquêtes', pos=(185, 3), size=(170, 140)) date_start_text = wx.StaticText(panel, -1, 'Selectionner une première date', (190,22), (150,20)) self.start_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,40), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) date_end_text = wx.StaticText(panel, -1, 'Selectionner une deuxième date', (190,62), (160,20)) self.end_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,80), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) self.ok_button=wx.Button(panel, -1, "Créer la carte", pos=(193, 110)) self.ok_button.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnShowConquers, self.ok_button) #----------------------------------------------------------------------- # Creating the message alliance section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Message pour alliance', pos=(500, 50), size=(500, 500)) self.copy_players = wx.ListBox(panel, -1, pos=(550, 100), size=(140, 270)) self.copy_players.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) #----------------------------------------------------------------------- # Creating the listbox section #----------------------------------------------------------------------- # alliance listbox box3=wx.StaticBox(panel, -1, 'Alliances', pos=(5, 150), size=(150, 480)) self.ally_listbox = wx.ListBox(panel, -1, pos=(10, 170), size=(140, 270)) self.ally_listbox.SetBackgroundColour(WHITE) self.ally_filter = wx.TextCtrl(panel, -1, "", pos=(10, 460), size=(140, 20)) self.filter_ally = wx.Button(panel, -1, "Filtrer les alliances", pos=(10, 480), size=(140, 20)) self.filter_ally.SetBackgroundColour(WHITE) self.draw_ally = wx.Button(panel, -1, "Dessiner l'alliance", pos=(10, 500), size=(140, 20)) self.draw_ally.SetBackgroundColour(WHITE) self.copy_players = wx.Button(panel, -1, "Afficher dans la listebox", pos=(10, 520), size=(140, 20)) self.copy_players.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(10, 540), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Envoyer un message", pos=(10, 560), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.ally_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.ally_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterAlly, self.filter_ally) self.Bind(wx.EVT_BUTTON, self.OnDrawAlly, self.draw_ally) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayersToClipboard, self.copy_players_to_clipboard) # player listbox box3=wx.StaticBox(panel, -1, 'Joueur', pos=(165, 150), size=(150, 480)) self.player_listbox = wx.ListBox(panel, -1, pos=(170, 170), size=(140, 270)) self.player_listbox.SetBackgroundColour(WHITE) self.player_filter = wx.TextCtrl(panel, -1, "", pos=(170, 460), size=(140, 20)) self.filter_player = wx.Button(panel, -1, "Filtrer les joueurs", pos=(170, 480), size=(140, 20)) self.filter_player.SetBackgroundColour(WHITE) self.draw_player = wx.Button(panel, -1, "Dessiner le joueur", pos=(170, 500), size=(140, 20)) self.draw_player.SetBackgroundColour(WHITE) self.copy_cities = wx.Button(panel, -1, "Afficher dans la listebox", pos=(170, 520), size=(140, 20)) self.copy_cities.SetBackgroundColour(WHITE) self.copy_cities_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(170, 540), size=(140, 20)) self.copy_cities_to_clipboard.SetBackgroundColour(WHITE) self.player_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.player_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_COMBOBOX, self.OnSelectWorld, self.world_box) self.Bind(wx.EVT_BUTTON, self.OnFilterPlayer, self.filter_player) self.Bind(wx.EVT_BUTTON, self.OnDrawPlayer, self.draw_player) self.Bind(wx.EVT_BUTTON, self.OnCopyCities, self.copy_cities) self.Bind(wx.EVT_BUTTON, self.OnCopyCitiesToClipboard, self.copy_cities_to_clipboard) # cities listbox box3=wx.StaticBox(panel, -1, 'Villes', pos=(325, 150), size=(150, 480)) self.cities_listbox = wx.ListBox(panel, -1, pos=(330, 170), size=(140, 270)) self.cities_listbox.SetBackgroundColour(WHITE) self.cities_filter = wx.TextCtrl(panel, -1, "", pos=(330, 460), size=(140, 20)) self.filter_cities = wx.Button(panel, -1, "Filtrer les alliances", pos=(330, 480), size=(140, 20)) self.filter_cities.SetBackgroundColour(WHITE) self.draw_cities = wx.Button(panel, -1, "Dessiner les villes", pos=(330, 500), size=(140, 20)) self.draw_cities.SetBackgroundColour(WHITE) self.cities_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.cities_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterCities, self.filter_cities) self.Bind(wx.EVT_BUTTON, self.OnDrawCity, self.draw_cities) #self.OnLoadData(self) # Present the window self.Show(True) self.OnShowMap(True) #------------------------------------------------------------------------------- # The following routines are needed to make pygame and wxpython work together. # Pygame has the focus most of the time, but when the user wants to enter data # the focus is set to the widget that the player wants to use. # By setting the pygame_events_on flag to 0 the pygame event loop is terminated # allowing the user to enter data. # When the widget loses focus the control is returned to the routine that # handles pygame events #------------------------------------------------------------------------------- def OnGetFocus(self, event): global pygame_events_on pygame_events_on=0 def OnKillFocus(self, event): global pygame_events_on pygame_events_on=1 self.OnShowMap(self) #------------------------------------------------------------------------------- # The following routine downloads the world data from internet # The data is saved to a \data directory that is created if not exist # the filename tells the world and the data stored in it # This is done because it is not possible to make subdirectories because # of the escape behaviour of the "\" character. # the self.aw variable contains the currently selected world (0 = world alfa) #------------------------------------------------------------------------------- def OnFetchData(self, event): self.datadir = "données" if not (os.path.isdir(self.datadir)): os.mkdir(self.datadir) self.players_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_players[self.aw]) players = req.read() fn = r'data\world_' + world[self.aw]+ '_players.txt' f = open(fn, 'w') f.write(players) f.close() self.players_text.SetLabel("Fini") self.alliances_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_alliances[self.aw]) alliances = req.read() fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'w') f.write(alliances) f.close() self.alliances_text.SetLabel("Fini") self.cities_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_towns[self.aw]) towns = req.read() fn = r'data\world_' + world[self.aw]+ '_towns.txt' f = open(fn, 'w') f.write(towns) f.close() self.cities_text.SetLabel("Fini") self.islands_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_islands[self.aw]) islands = req.read() fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'w') f.write(islands) f.close() self.islands_text.SetLabel("Fini") self.conquers_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_conquers[self.aw]) conquers = req.read() fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'w') f.write(conquers) f.close() self.conquers_text.SetLabel("Fini") # now load the data self.OnLoadData(0) #------------------------------------------------------------------------------- # The following routine loads the world data from the data files # These data are stored in global arrays which are defined in the routine # For players and alliances the data is appended to the respective listbox #------------------------------------------------------------------------------- def OnLoadData(self, event): #---------------- # Load player data #---------------- global player_ID; player_ID = [] global player_name; player_name = [] global player_alliance_ID; player_alliance_ID = [] global player_points; player_points = [] global player_rank; player_rank = [] global player_cities; player_cities = [] fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return with open(fn, 'r') as f: self.players_text.SetLabel("Chargement...") for player in f: el = player.split(',') player_ID.append(unquote_plus(el[0])) player_name.append(unquote_plus(el[1])) self.player_listbox.Append(player_name[-1].decode('utf-8').encode('latin9')) player_alliance_ID.append(unquote_plus(el[2])) player_points.append(unquote_plus(el[3])) player_rank.append(unquote_plus(el[4])) player_cities.append(unquote_plus(el[5])) self.players_text.SetLabel(str(len(player_ID))) #---------------- # Load alliance data #---------------- global alliance_ID; alliance_ID = [] global alliance_name; alliance_name = [] global alliance_points; alliance_points = [] global alliance_rank; alliance_rank = [] global alliance_cities; alliance_cities = [] global alliance_members; alliance_members = [] fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'r') x = 0 alliance = f.readline() while (len(alliance) > 0): k1 = alliance.find(',') k2 = alliance.find(',', k1+1) k3 = alliance.find(',', k2+1) k4 = alliance.find(',', k3+1) k5 = alliance.find(',', k4+1) alliance_ID.append(alliance[0:k1]) alliance_name.append(alliance[k1+1:k2]) alliance_points.append(alliance[k2+1:k3]) alliance_cities.append(alliance[k3+1:k4]) alliance_members.append(alliance[k4+1:k5]) alliance_rank.append(alliance[k5+1:len(alliance)-1]) x+=1 alliance = f.readline() f.close() for x in range(0,len(alliance_ID)): self.ally_listbox.Append(str(alliance_name[x])) self.alliances_text.SetLabel(str(len(alliance_ID))) #---------------- # Load city data #---------------- global town_ID; town_ID = [] global town_player; town_player = [] global town_name; town_name = [] global town_island_x; town_island_x = [] global town_island_y; town_island_y = [] global town_island_number; town_island_number = [] global town_points; town_points = [] fn = r'data\world_' + world[self.aw]+ '_towns.txt' with open(fn, 'r') as f: self.cities_text.SetLabel("Chargement...") for town in f: el = town.split(',') town_ID.append(unquote_plus(el[0])) town_player.append(unquote_plus(el[1])) town_name.append(unquote_plus(el[2])) town_island_x.append(unquote_plus(el[3])) town_island_y.append(unquote_plus(el[4])) town_island_number.append(unquote_plus(el[5])) town_points.append(unquote_plus(el[6])) self.cities_text.SetLabel(str(len(town_ID))) #---------------- # Load island data #---------------- global island_ID; island_ID = [] global island_x; island_x = [] global island_y; island_y = [] global island_number; island_number = [] global island_color; island_color = [] fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'r') self.islands_text.SetLabel("Chargement...") x = 0 island = f.readline() while (len(island) > 0): k1 = island.find(',') k2 = island.find(',', k1+1) k3 = island.find(',', k2+1) k4 = island.find(',', k3+1) island_ID.append(island[0:k1]) island_x.append(island[k1+1:k2]) island_y.append(island[k2+1:k3]) island_number.append(island[k3+1:k4]) x+=1 island = f.readline() f.close() self.islands_text.SetLabel(str(len(island_ID))) #---------------- # Load conquer data #---------------- global conquer_town_ID; conquer_town_ID = [] global conquer_time; conquer_time = [] global conquer_new_player_ID; conquer_new_player_ID = [] global conquer_old_player_ID; conquer_old_player_ID = [] global conquer_new_ally_ID; conquer_new_ally_ID = [] global conquer_old_ally_ID; conquer_old_ally_ID = [] global conquer_town_points; conquer_town_points = [] fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'r') self.conquers_text.SetLabel("Chargement...") x = 0 conquer = f.readline() while (len(conquer) > 0): k1 = conquer.find(',') k2 = conquer.find(',', k1+1) k3 = conquer.find(',', k2+1) k4 = conquer.find(',', k3+1) k5 = conquer.find(',', k4+1) k6 = conquer.find(',', k5+1) conquer_town_ID.append(conquer[0:k1]) conquer_time.append(conquer[k1+1:k2]) conquer_new_player_ID.append(conquer[k2+1:k3]) conquer_old_player_ID.append(conquer[k3+1:k4]) conquer_new_ally_ID.append(conquer[k4+1:k5]) conquer_old_ally_ID.append(conquer[k5+1:k6]) conquer_town_points.append(conquer[k6+1:len(conquer)-1]) x+=1 conquer = f.readline() f.close() self.conquers_text.SetLabel(str(len(conquer_town_ID))) #------------------------------------------------------------------------------- # The following routines are initiated by pressing the filter button # The string entered in the text input field is collected # then the names containing the string are appended to the listbox #------------------------------------------------------------------------------- def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for x in range (0, len(player_ID)): if s in player_name[x]: self.player_listbox.Append(str(player_name[x])) def OnFilterAlly(self, event): self.ally_listbox.Clear() s = self.ally_filter.GetValue() for x in range (0, len(alliance_ID)): if s in alliance_name[x]: self.ally_listbox.Append(str(alliance_name[x])) def OnFilterCities(self, event): self.cities_listbox.Clear() s = self.cities_filter.GetValue() for x in range (0, len(town_ID)): if s in town_name[x]: self.cities_listbox.Append(str(town_name[x])) def OnCopyPlayers(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) self.player_listbox.Clear() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): self.player_listbox.Append(str(player_name[player])) def OnCopyCities(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) self.cities_listbox.Clear() for city in range(0, len(town_ID)): # print str(town_player[city]), str(player) if (str(town_player[city]) == str(player)): self.cities_listbox.Append(str(town_name[city])) def OnCopyPlayersToClipboard(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) ct='' for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): ct=ct + '[player]'+(str(player_name[player]))+'[/player]\n' CopyToClipboard(ct) def OnCopyCitiesToClipboard(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) ct='' for city in range(0, len(town_ID)): if (str(town_player[city]) == str(player)): ct=ct + '[town]'+(str(town_ID[city]))+'[/town]\n' CopyToClipboard(ct) #------------------------------------------------------------------------------- # The following toutines are initiated by pressing the draw button # The selected name is collected, then the corresponding ID is searched for # For one player the towns are checked and drawn if belonging to the player # For an alliance the players are checked and drawn if belonging to the alliance #------------------------------------------------------------------------------- def OnDrawCity(self, event): city_name = self.cities_listbox.GetStringSelection() t = town_name.index(city_name) color = choose_colour() x = int(town_island_x[t]) y = int(town_island_y[t]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawPlayer(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) color = choose_colour() for town in range(0, len(town_ID)): if (town_player[town] == player): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawAlly(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) color = choose_colour() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): for town in range(0, len(town_ID)): if (town_player[town] == player_ID[player]): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnShowConquers(self, event): date_start = get_date(self.start_date.GetValue()) date_end = get_date(self.end_date.GetValue()) mark = pygame.image.load("mark2.tga").convert_alpha() print 'start date' + str(date_start) print 'end date' + str(date_end) for i in range(0, len(conquer_town_ID)): d=datetime.fromtimestamp(float(conquer_time[i])) date = d.date() if (date > date_start and date < date_end and len(conquer_old_player_ID[i])>1): c = conquer_town_ID[i] if c in town_ID: t = town_ID.index(c) x = int(town_island_x[t]) y = int(town_island_y[t]) name = town_name[t] player = get_player_name(town_player[t]) self.worldmap.blit(mark, (x-5, y-5)) # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # This routine is initiated when another world is selected in the drop-down box #------------------------------------------------------------------------------- def OnSelectWorld(self, event): self.aw = self.world_box.GetSelection() #------------------------------------------------------------------------------- # This routine is selected when quit is selected from the menu bar #------------------------------------------------------------------------------- def OnQuit(self, event): pygame.quit() self.Close() #------------------------------------------------------------------------------- # This routine is selected when the show map is selected from the menu bar # A pygame surface withis created which opens in a new window #------------------------------------------------------------------------------- def OnShowMap(self, event): # os.environ['SDL_VIDEO_WINDOW_POS'] = ('5,20') # this positions the map screen top left. self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE, 32) pygame.display.set_caption('Carte du monde de Grepolis') self.windowSurface.fill(BLACK) self.windowSurface.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, px, py)) pygame.display.update() self.Handle_Pygame_Events(self) def Handle_Pygame_Events(self, event): global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz pygame_events_on = 1 # handle pygame events move_screen=0 # dont move the screen redraw=1 # redraw the screen on first pass self.statusbar.SetStatusText('Handling pygame events on') while pygame_events_on: pygame.time.wait(10) # snooze a little to spare processor time for action in pygame.event.get(): if action.type == QUIT: # User want to leave pygame control pygame.display.quit() pygame_events_on=0 if action.type== VIDEORESIZE: # window screen was resized px = action.w py = action.h zoom = 1 redraw=1 if action.type == MOUSEMOTION: # mouse movenemt detected if move_screen==1: # map movement required? mouse_x = action.rel[0] mouse_y = action.rel[1] xpos=xpos-mouse_x # calculate new position ypos=ypos-mouse_y pxz = int(px/zoom) pyz = int(py/zoom) if (xpos<0): # dont leave the map area xpos=0 if (ypos<0): ypos=0 if (xpos+pxz>1000): xpos=1000-pxz if (ypos+pyz>1000): ypos=1000-pyz # In order to zoom the part of the worldmap the user wants to see # is copied to a temporary surface, next the surface is scaled # and copied to the window surface self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 if action.type == MOUSEBUTTONDOWN: # left mouse button pressed mouse_button = action.button if mouse_button == 1: move_screen=1 if action.type == MOUSEBUTTONUP: # finished pressing left mouse button move_screen=0 if action.type == KEYDOWN: if (action.key == K_UP): # Calculate new zoom factor zoom = zoom + 0.05 redraw=1 if (action.key == K_DOWN): zoom = zoom - 0.05 redraw=1 # Dont redraw the window surface when not needed because # the display_set_mode command causes a mouse-up event # which messes-up the scrolling of the window. if(redraw==1): self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE) self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 self.statusbar.SetStatusText('Handling pygame events off') #------------------------------------------------------------------------------- # This routine makes a 1000x1000 world map that is NOT presented to the user # This is the original world-size map # It also draws the grid and places ocean numbers on the map #------------------------------------------------------------------------------- def MakeWorldMap(self): f=pygame.font.init() self.worldmap = pygame.Surface((1000, 1000)) for i in range(1,11): pygame.draw.line(self.worldmap, (125, 125, 125), (100*i, 0), (100*i, 1000), 1) pygame.draw.line(self.worldmap, (125, 125, 125), (0, 100*i), (1000, 100*i), 1) self.show_text(str((i*10)-10), 100*(i-1)+2, 2, WHITE) self.show_text(str(i-1), 990, 100*(i-1)+2, WHITE) #------------------------------------------------------------------------------- # The following routine displays a text on the world map #------------------------------------------------------------------------------- def show_text(self, t, x, y, color): basicFont = pygame.font.Font("freesansbold.ttf", 20) text = basicFont.render(t, True, color, BLACK) textRect = text.get_rect() textRect.top = y textRect.left = x self.worldmap.blit(text, textRect) #------------------------------------------------------------------------------- # This routine draws all cities in the towns array #------------------------------------------------------------------------------- def OnDrawCities(self, event): for i in range(0, len(town_ID)): x = int(town_island_x[i]) y = int(town_island_y[i]) self.draw_town(x, y, GREY, 'small') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # The following routine draws one single town on the map # The town is made of 4 (small) or 8 (big) pixels #------------------------------------------------------------------------------- def draw_town(self, x, y, c, size): self.worldmap.set_at((x, y), c) self.worldmap.set_at((x+1, y), c) self.worldmap.set_at((x-1, y), c) self.worldmap.set_at((x, y+1), c) self.worldmap.set_at((x, y-1), c) if (size == 'big'): self.worldmap.set_at((x+1, y+1), c) self.worldmap.set_at((x+1, y-1), c) self.worldmap.set_at((x-1, y+1), c) self.worldmap.set_at((x-1, y-1), c) #------------------------------------------------------------------------------- # This routine saves the map as presented on the windowsurface #------------------------------------------------------------------------------- def OnSaveMap(self, event): dialog = wx.FileDialog(None, "Entrer le nom d'un fichier", style=wx.FD_SAVE) if dialog.ShowModal() == wx.ID_OK: filename = dialog.GetPath() dialog.Destroy() pygame.image.save(self.windowSurface, filename) #------------------------------------------------------------------------------- # Here the creation of the main user interface window ends # The following routines are not part of the user interface #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # This routine is used for testing purposes #------------------------------------------------------------------------------- def Ontestbutton(event): pass #print 'This is the test button allright' #------------------------------------------------------------------------------- # This routine loads the URLs of all worlds from the file grepomaps.cfg #------------------------------------------------------------------------------- def LoadConfigData(): global aw;aw = 0 global world; world = [] global url_players; url_players = [] global url_conquers; url_conquers = [] global url_alliances; url_alliances = [] global url_towns; url_towns = [] global url_islands; url_islands = [] f = open (r"grepomaps.cfg", 'r') line = f.readline() count = int(line[9:len(line)-1]) for w in range(0,count): line = f.readline() world.append(line[8:len(line)-1]) line = f.readline() url_players.append(line[14:len(line)-1]) line = f.readline() url_conquers.append(line[15:len(line)-1]) line = f.readline() url_alliances.append(line[16:len(line)-1]) line = f.readline() url_towns.append(line[12:len(line)-1]) line = f.readline() url_islands.append(line[14:len(line)-1]) #------------------------------------------------------------------------------- # The following routines transfer IDs in names and vice versa #------------------------------------------------------------------------------- def get_player_ID(player): player = player if player in player_name: return player_ID[player_name.index(player)] def get_player_name(player): player = player if player in player_ID: return player_name[player_ID.index(player)] def get_alliance_ID(alliance): if alliance in alliance_name: return alliance_ID[alliance_name.index(alliance)] def get_alliance_name(alliance): if alliance in alliance_ID: return alliance_name[alliance_ID.index(alliance)] def get_date(datestring): yy=datestring.GetYear() mm=datestring.GetMonth()+1 dd=datestring.GetDay() return date(yy, mm, dd) #------------------------------------------------------------------------------- # The following routine presents the colour chooser window and returns a colour #------------------------------------------------------------------------------- def choose_colour(): dialog = wx.ColourDialog(None) dialog.GetColourData().SetChooseFull(True) if dialog.ShowModal() == wx.ID_OK: data = dialog.GetColourData() color = data.GetColour().Get() dialog.Destroy() return color def CopyToClipboard(text): text2=text.replace('+', ' ') clipdata = wx.TextDataObject() clipdata.SetText(text2) wx.TheClipboard.Open() wx.TheClipboard.SetData(clipdata) wx.TheClipboard.Close() #------------------------------------------------------------------------------- # At this point we're done with defining routines # The actual program (application) is initiated # # First the application that wxpython needs is defined # Next the menu window is generated and presented to the user # After that pygame is initiated # Then the application loop is entered waiting for user generated events #------------------------------------------------------------------------------- app = wx.App() Menu(None, -1, '') pygame.init() # initialise the pygame engine app.MainLoop()
hmmm... pluto que de dire manuellement que c'est du cp1252, tu peux connaitre le codage local comme suit:
cause selon le système, le pays ou l'on se trouve le codage n'est pas le même... bon, les gens habitant en grèce dans leur codage locale ne verraient pas é ou è, mais probablement des signes de leur tables equivalent au '?' ou autre signifiant caractère inconnu... mais au moins, il n'y aurait pas d'erreur...
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7 >>> import urllib >>> import locale >>> locale.getdefaultlocale() ('fr_FR', 'cp1252') >>> loc_encoding=locale.getdefaultlocale()[1] >>> print unicode(urllib.unquote_plus('%C3%A8 %C3%A9'),'utf-8').encode(loc_encoding) è é
enfin... en théorie cause, j'ai jamais testé depuis une localisation différente de la notre.
Bon, je suppose que tu fais référence à ce morceau de code*:
Il faut bien comprendre une chose*: unquote_plus renvoie une str encodée en utf-8, qui est le codage unicode sur 8 bits. Donc, player_name et toutes les autres listes contiennent des chaînes utf-8*!
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6 def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for x in range (0, len(player_ID)): if s in player_name[x]: self.player_listbox.Append(str(player_name[x]))
Avant de les utiliser dans ton interface, il te faut donc systématiquement les transcoder dans ta locale courante (N.tox a a priori raison –*voire [1]*!), en les décodant d’abords vers un vrai objet unicode (fonction decode('utf-8') ), puis en les ré-encodant dans la locale… euh… locale
Donc, en supposant que tu aies récupéré cette fameuse locale au début de ton code dans la variable “loc_encoding”, comme te l’a montré N.tox, tu dois faire pour OnFilterPlayer, par exemple*:
[1] Ah, par contre, attention, si tu essayes d’encoder des lettres qui n’existent pas dans la locale courante (comme un é ou un è dans la locale 'greek' ou 'hebrew'), python lève une exception… Donc ça vaut peut-être mieux d’en rester à une locale occidentale, c’est toi qui voit…
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6 def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for x in range (0, len(player_ID)): if s in player_name[x]: self.player_listbox.Append(player_name[x].decode('utf-8').encode(loc_encoding))
Ah oui, tout à fait, je viens le constater...Envoyé par mont29
Mais je viens aussi de découvrir une petite astuce.... Bon, le but est de toujours travailler avec de l'unicode, ça ok. Mais on encode dans l'encoding locale uniquement lors des affichage, et de la manière suivante :
l'encodage omettra simplement les caractères qui lui sont inconus... c'est pas beau, mais c'est pour un affichage console, et ce n'est pas la chaine avec laquelle on travaille...
Code : Sélectionner tout - Visualiser dans une fenêtre à part print chaine_unicode.encode(loc_encoding, 'ignore')
ou bien normaliser la chaine en ascii:
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3 >>> import unicodedata as ud >>> ud.normalize('NFKD',u'bête').encode('ascii','ignore') 'bete'
Merci pour ces astuces, N.tox, c’est toujours bon à connaître*!
désolé pour l'attente, je n'étais pas là les jours précédents !
Je mets en application les conseils et je vous en donne prochainement les résultats
quand je mets sa après avoir édité le chapeau,
il me met sa :
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13 def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for x in range (0, len(player_ID)): if s in player_name[x]: self.player_listbox.Append(player_name[x].decode('utf-8').encode(loc_encoding)) def OnFilterAlly(self, event): self.ally_listbox.Clear() s = self.ally_filter.GetValue() for x in range (0, len(alliance_ID)): if s in alliance_name[x]: self.ally_listbox.Append(str(alliance_name[x]))
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4 def OnFilterAlly(self, event): ^ SyntaxError: invalid syntax ERROR: Module: grepomaps could not be imported (file: N:\Users\JBG\Desktop\grepomaps\grepomaps.py).
Ben, je ne sais pas, moi… Déjà, si t’essayais d’être plus propre dans ton indentation*? Parce qu’à part un problème d’indentation, je ne vois pas ce qui pourrait générer une erreur de syntaxe là… Et encore… Sinon, donnes plus de code. Et puis c’est quoi, cette erreur d’import, aussi*?
Au fait, évite d’utiliser range() dans tes boucles for, il y a souvent moyen de faire autrement –*voici un exemple avec une list comprehension en prime
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12 def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for pn in (el for el in player_name if s in el): self.player_listbox.Append(pn.decode('utf-8').encode(loc_encoding)) def OnFilterAlly(self, event): self.ally_listbox.Clear() s = self.ally_filter.GetValue() for x in range (0, len(alliance_ID)): if s in alliance_name[x]: self.ally_listbox.Append(str(alliance_name[x]))
mdr, on va trouver
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933 #!/usr/bin/python # -*- coding: windows-1252 -*- import wx, os, shutil, sys, time, datetime import urllib2 from urllib2 import urlopen import urllib from urllib import unquote_plus import locale locale.getdefaultlocale() ('fr_FR', 'cp1252') loc_encoding=locale.getdefaultlocale()[1] print unicode(urllib.unquote_plus('%C3%A8 %C3%A9'),'utf-8').encode(loc_encoding) import pygame from pygame.locals import * from pygame.font import * from datetime import datetime, date # The following line is a solution to the problem # "pygame.error: No available video device" # but might cause problems for other users os.environ['SDL_VIDEODRIVER'] = 'windib' global pics_hor; pics_hor = 500 global pics_ver; pics_ver = 500 global BLACK; BLACK = (0, 0, 0) global WHITE; WHITE = (255, 255, 255) global RED; RED = (255, 0, 0) global GREEN; GREEN = (0, 255, 0) global BLUE; BLUE = (0, 0, 255) global GREY; GREY = (100, 100, 100) global G_BROWN_1; G_BROWN_1 = (193, 153, 57) global G_BROWN_2; G_BROWN_2 = (255, 224, 155) global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz px=500 # map x-size in pixels py=500 # map y-size in pixels xpos=0 # x-offset for drawing the map ypos=0 # y-offset for drawing the map zoom=1 pxz = px/zoom pyz = py/zoom #------------------------------------------------------------------------------- # Here the main user interface window is created #------------------------------------------------------------------------------- class Menu(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title='Grepolis Toolkit', pos = (0,0), size=(1020, 720)) #----------------------------------------------------------------------- # Creating the menu #----------------------------------------------------------------------- # load the URLs from the config file LoadConfigData() self.MakeWorldMap() # Create the panel to put the widgets on panel = wx.Panel(self) panel.SetBackgroundColour(WHITE) # Create a menu bar with a file menu and a map menu menubar = wx.MenuBar() file = wx.Menu() map = wx.Menu() # Define the choices for the file menu Fetch_data = wx.MenuItem(file, 1, '&Télécharger les données de ce monde\tCtrl+F') file.AppendItem(Fetch_data) Load_data = wx.MenuItem(file, 2, '&Charger les données existantes de ce monde\tCtrl+L') file.AppendItem(Load_data) quit = wx.MenuItem(file, 3, '&Quitter\tCtrl+Q') file.AppendItem(quit) # Define the choices for the map menu Show_map = wx.MenuItem(map, 4, '&Montrer/recharger la carte\tCtrl+M') map.AppendItem(Show_map) Draw_cities = wx.MenuItem(map, 6, '&Dessiner les villes\tCtrl+C') map.AppendItem(Draw_cities) Draw_conquers = wx.MenuItem(map, 9, '&Montrer la carte des conquêtes\tCtrl+C') map.AppendItem(Draw_conquers) Save_Map = wx.MenuItem(map, 8, '&Sauvegarder la carte\tCtrl+S') map.AppendItem(Save_Map) testbutton = wx.MenuItem(map, 7, '&Bouton Test\tCtrl+C') map.AppendItem(testbutton) # Link the choices to the def routines self.Bind(wx.EVT_MENU, self.OnFetchData, id=1) self.Bind(wx.EVT_MENU, self.OnLoadData, id=2) self.Bind(wx.EVT_MENU, self.OnQuit, id=3) self.Bind(wx.EVT_MENU, self.OnShowMap, id=4) self.Bind(wx.EVT_MENU, self.OnDrawCities, id=6) self.Bind(wx.EVT_MENU, Ontestbutton, id=7) self.Bind(wx.EVT_MENU, self.OnSaveMap, id=8) self.Bind(wx.EVT_MENU, self.OnShowConquers, id=9) # Add the menus to the menu bar menubar.Append(file, '&Fichier') menubar.Append(map, '&Carte') # add the menu bar to the window self.SetMenuBar(menubar) self.statusbar = self.CreateStatusBar() #----------------------------------------------------------------------- # Creating player data section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Données du monde', pos=(5, 3), size=(170, 140)) # Create the text labels and widgets on the interface window self.aw = aw world_label = wx.StaticText(panel, -1, 'Monde: ', (10, 20)) self.world_box = wx.ComboBox(panel, -1, str(world[aw]), pos=(50, 17), size=(100, 10), name = 'World') self.world_box.SetBackgroundColour(WHITE) for w in range(0, len(world)): self.world_box.Append(world[w]) players = "Pas de données" self.players_text = wx.StaticText(panel, -1, players, (80, 40), (90,60)) self.players_label = wx.StaticText(panel, -1, "Joueurs:", (10, 40)) alliances = "Pas de données" self.alliances_text = wx.StaticText(panel, -1, alliances, (80, 60), (90,20)) self.alliances_label = wx.StaticText(panel, -1, "Alliances:", (10, 60)) cities = "Pas de données" self.cities_text = wx.StaticText(panel, -1, cities, (80, 80), (90,20)) self.cities_label = wx.StaticText(panel, -1, "Villes:", (10, 80)) islands = "Pas de données" self.islands_text = wx.StaticText(panel, -1, islands, (80, 100), (90,20)) self.islands_label = wx.StaticText(panel, -1, "Iles:", (10, 100)) conquers = "Pas de données" self.conquers_text = wx.StaticText(panel, -1, conquers, (80, 120), (90,20)) self.conquers_label = wx.StaticText(panel, -1, "Conquête:", (10, 120)) #----------------------------------------------------------------------- # Creating the conquer map section #----------------------------------------------------------------------- box2=wx.StaticBox(panel, -1, 'Carte des conquêtes', pos=(185, 3), size=(170, 140)) date_start_text = wx.StaticText(panel, -1, 'Selectionner une première date', (190,22), (150,20)) self.start_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,40), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) date_end_text = wx.StaticText(panel, -1, 'Selectionner une deuxième date', (190,62), (160,20)) self.end_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,80), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) self.ok_button=wx.Button(panel, -1, "Créer la carte", pos=(193, 110)) self.ok_button.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnShowConquers, self.ok_button) #----------------------------------------------------------------------- # Creating the message alliance section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Message pour alliance', pos=(500, 50), size=(500, 500)) self.copy_players = wx.ListBox(panel, -1, pos=(550, 100), size=(140, 270)) self.copy_players.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) #----------------------------------------------------------------------- # Creating the listbox section #----------------------------------------------------------------------- # alliance listbox box3=wx.StaticBox(panel, -1, 'Alliances', pos=(5, 150), size=(150, 480)) self.ally_listbox = wx.ListBox(panel, -1, pos=(10, 170), size=(140, 270)) self.ally_listbox.SetBackgroundColour(WHITE) self.ally_filter = wx.TextCtrl(panel, -1, "", pos=(10, 460), size=(140, 20)) self.filter_ally = wx.Button(panel, -1, "Filtrer les alliances", pos=(10, 480), size=(140, 20)) self.filter_ally.SetBackgroundColour(WHITE) self.draw_ally = wx.Button(panel, -1, "Dessiner l'alliance", pos=(10, 500), size=(140, 20)) self.draw_ally.SetBackgroundColour(WHITE) self.copy_players = wx.Button(panel, -1, "Afficher dans la listebox", pos=(10, 520), size=(140, 20)) self.copy_players.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(10, 540), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Envoyer un message", pos=(10, 560), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.ally_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.ally_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterAlly, self.filter_ally) self.Bind(wx.EVT_BUTTON, self.OnDrawAlly, self.draw_ally) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayersToClipboard, self.copy_players_to_clipboard) # player listbox box3=wx.StaticBox(panel, -1, 'Joueur', pos=(165, 150), size=(150, 480)) self.player_listbox = wx.ListBox(panel, -1, pos=(170, 170), size=(140, 270)) self.player_listbox.SetBackgroundColour(WHITE) self.player_filter = wx.TextCtrl(panel, -1, "", pos=(170, 460), size=(140, 20)) self.filter_player = wx.Button(panel, -1, "Filtrer les joueurs", pos=(170, 480), size=(140, 20)) self.filter_player.SetBackgroundColour(WHITE) self.draw_player = wx.Button(panel, -1, "Dessiner le joueur", pos=(170, 500), size=(140, 20)) self.draw_player.SetBackgroundColour(WHITE) self.copy_cities = wx.Button(panel, -1, "Afficher dans la listebox", pos=(170, 520), size=(140, 20)) self.copy_cities.SetBackgroundColour(WHITE) self.copy_cities_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(170, 540), size=(140, 20)) self.copy_cities_to_clipboard.SetBackgroundColour(WHITE) self.player_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.player_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_COMBOBOX, self.OnSelectWorld, self.world_box) self.Bind(wx.EVT_BUTTON, self.OnFilterPlayer, self.filter_player) self.Bind(wx.EVT_BUTTON, self.OnDrawPlayer, self.draw_player) self.Bind(wx.EVT_BUTTON, self.OnCopyCities, self.copy_cities) self.Bind(wx.EVT_BUTTON, self.OnCopyCitiesToClipboard, self.copy_cities_to_clipboard) # cities listbox box3=wx.StaticBox(panel, -1, 'Villes', pos=(325, 150), size=(150, 480)) self.cities_listbox = wx.ListBox(panel, -1, pos=(330, 170), size=(140, 270)) self.cities_listbox.SetBackgroundColour(WHITE) self.cities_filter = wx.TextCtrl(panel, -1, "", pos=(330, 460), size=(140, 20)) self.filter_cities = wx.Button(panel, -1, "Filtrer les alliances", pos=(330, 480), size=(140, 20)) self.filter_cities.SetBackgroundColour(WHITE) self.draw_cities = wx.Button(panel, -1, "Dessiner les villes", pos=(330, 500), size=(140, 20)) self.draw_cities.SetBackgroundColour(WHITE) self.cities_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.cities_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterCities, self.filter_cities) self.Bind(wx.EVT_BUTTON, self.OnDrawCity, self.draw_cities) #self.OnLoadData(self) # Present the window self.Show(True) self.OnShowMap(True) #------------------------------------------------------------------------------- # The following routines are needed to make pygame and wxpython work together. # Pygame has the focus most of the time, but when the user wants to enter data # the focus is set to the widget that the player wants to use. # By setting the pygame_events_on flag to 0 the pygame event loop is terminated # allowing the user to enter data. # When the widget loses focus the control is returned to the routine that # handles pygame events #------------------------------------------------------------------------------- def OnGetFocus(self, event): global pygame_events_on pygame_events_on=0 def OnKillFocus(self, event): global pygame_events_on pygame_events_on=1 self.OnShowMap(self) #------------------------------------------------------------------------------- # The following routine downloads the world data from internet # The data is saved to a \data directory that is created if not exist # the filename tells the world and the data stored in it # This is done because it is not possible to make subdirectories because # of the escape behaviour of the "\" character. # the self.aw variable contains the currently selected world (0 = world alfa) #------------------------------------------------------------------------------- def OnFetchData(self, event): self.datadir = "données" if not (os.path.isdir(self.datadir)): os.mkdir(self.datadir) self.players_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_players[self.aw]) players = req.read() fn = r'data\world_' + world[self.aw]+ '_players.txt' f = open(fn, 'w') f.write(players) f.close() self.players_text.SetLabel("Fini") self.alliances_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_alliances[self.aw]) alliances = req.read() fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'w') f.write(alliances) f.close() self.alliances_text.SetLabel("Fini") self.cities_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_towns[self.aw]) towns = req.read() fn = r'data\world_' + world[self.aw]+ '_towns.txt' f = open(fn, 'w') f.write(towns) f.close() self.cities_text.SetLabel("Fini") self.islands_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_islands[self.aw]) islands = req.read() fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'w') f.write(islands) f.close() self.islands_text.SetLabel("Fini") self.conquers_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_conquers[self.aw]) conquers = req.read() fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'w') f.write(conquers) f.close() self.conquers_text.SetLabel("Fini") # now load the data self.OnLoadData(0) #------------------------------------------------------------------------------- # The following routine loads the world data from the data files # These data are stored in global arrays which are defined in the routine # For players and alliances the data is appended to the respective listbox #------------------------------------------------------------------------------- def OnLoadData(self, event): #---------------- # Load player data #---------------- global player_ID; player_ID = [] global player_name; player_name = [] global player_alliance_ID; player_alliance_ID = [] global player_points; player_points = [] global player_rank; player_rank = [] global player_cities; player_cities = [] fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return with open(fn, 'r') as f: self.players_text.SetLabel("Chargement...") for player in f: el = player.split(',') player_ID.append(unquote_plus(el[0])) player_name.append(unquote_plus(el[1])) self.player_listbox.Append(player_name[-1].decode('utf-8').encode('latin9')) player_alliance_ID.append(unquote_plus(el[2])) player_points.append(unquote_plus(el[3])) player_rank.append(unquote_plus(el[4])) player_cities.append(unquote_plus(el[5])) self.players_text.SetLabel(str(len(player_ID))) #---------------- # Load alliance data #---------------- global alliance_ID; alliance_ID = [] global alliance_name; alliance_name = [] global alliance_points; alliance_points = [] global alliance_rank; alliance_rank = [] global alliance_cities; alliance_cities = [] global alliance_members; alliance_members = [] fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'r') x = 0 alliance = f.readline() while (len(alliance) > 0): k1 = alliance.find(',') k2 = alliance.find(',', k1+1) k3 = alliance.find(',', k2+1) k4 = alliance.find(',', k3+1) k5 = alliance.find(',', k4+1) alliance_ID.append(alliance[0:k1]) alliance_name.append(alliance[k1+1:k2]) alliance_points.append(alliance[k2+1:k3]) alliance_cities.append(alliance[k3+1:k4]) alliance_members.append(alliance[k4+1:k5]) alliance_rank.append(alliance[k5+1:len(alliance)-1]) x+=1 alliance = f.readline() f.close() for x in range(0,len(alliance_ID)): self.ally_listbox.Append(str(alliance_name[x])) self.alliances_text.SetLabel(str(len(alliance_ID))) #---------------- # Load city data #---------------- global town_ID; town_ID = [] global town_player; town_player = [] global town_name; town_name = [] global town_island_x; town_island_x = [] global town_island_y; town_island_y = [] global town_island_number; town_island_number = [] global town_points; town_points = [] fn = r'data\world_' + world[self.aw]+ '_towns.txt' with open(fn, 'r') as f: self.cities_text.SetLabel("Chargement...") for town in f: el = town.split(',') town_ID.append(unquote_plus(el[0])) town_player.append(unquote_plus(el[1])) town_name.append(unquote_plus(el[2])) town_island_x.append(unquote_plus(el[3])) town_island_y.append(unquote_plus(el[4])) town_island_number.append(unquote_plus(el[5])) town_points.append(unquote_plus(el[6])) self.cities_text.SetLabel(str(len(town_ID))) #---------------- # Load island data #---------------- global island_ID; island_ID = [] global island_x; island_x = [] global island_y; island_y = [] global island_number; island_number = [] global island_color; island_color = [] fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'r') self.islands_text.SetLabel("Chargement...") x = 0 island = f.readline() while (len(island) > 0): k1 = island.find(',') k2 = island.find(',', k1+1) k3 = island.find(',', k2+1) k4 = island.find(',', k3+1) island_ID.append(island[0:k1]) island_x.append(island[k1+1:k2]) island_y.append(island[k2+1:k3]) island_number.append(island[k3+1:k4]) x+=1 island = f.readline() f.close() self.islands_text.SetLabel(str(len(island_ID))) #---------------- # Load conquer data #---------------- global conquer_town_ID; conquer_town_ID = [] global conquer_time; conquer_time = [] global conquer_new_player_ID; conquer_new_player_ID = [] global conquer_old_player_ID; conquer_old_player_ID = [] global conquer_new_ally_ID; conquer_new_ally_ID = [] global conquer_old_ally_ID; conquer_old_ally_ID = [] global conquer_town_points; conquer_town_points = [] fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'r') self.conquers_text.SetLabel("Chargement...") x = 0 conquer = f.readline() while (len(conquer) > 0): k1 = conquer.find(',') k2 = conquer.find(',', k1+1) k3 = conquer.find(',', k2+1) k4 = conquer.find(',', k3+1) k5 = conquer.find(',', k4+1) k6 = conquer.find(',', k5+1) conquer_town_ID.append(conquer[0:k1]) conquer_time.append(conquer[k1+1:k2]) conquer_new_player_ID.append(conquer[k2+1:k3]) conquer_old_player_ID.append(conquer[k3+1:k4]) conquer_new_ally_ID.append(conquer[k4+1:k5]) conquer_old_ally_ID.append(conquer[k5+1:k6]) conquer_town_points.append(conquer[k6+1:len(conquer)-1]) x+=1 conquer = f.readline() f.close() self.conquers_text.SetLabel(str(len(conquer_town_ID))) #------------------------------------------------------------------------------- # The following routines are initiated by pressing the filter button # The string entered in the text input field is collected # then the names containing the string are appended to the listbox #------------------------------------------------------------------------------- def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for pn in (el for el in player_name if s in el): self.player_listbox.Append(pn.decode('utf-8').encode(loc_encoding)) def OnFilterAlly(self, event): self.ally_listbox.Clear() s = self.ally_filter.GetValue() for x in range (0, len(alliance_ID)): if s in alliance_name[x]: self.ally_listbox.Append(str(alliance_name[x])) def OnFilterCities(self, event): self.cities_listbox.Clear() s = self.cities_filter.GetValue() for x in range (0, len(town_ID)): if s in town_name[x]: self.cities_listbox.Append(str(town_name[x])) def OnCopyPlayers(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) self.player_listbox.Clear() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): self.player_listbox.Append(str(player_name[player])) def OnCopyCities(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) self.cities_listbox.Clear() for city in range(0, len(town_ID)): # print str(town_player[city]), str(player) if (str(town_player[city]) == str(player)): self.cities_listbox.Append(str(town_name[city])) def OnCopyPlayersToClipboard(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) ct='' for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): ct=ct + '[player]'+(str(player_name[player]))+'[/player]\n' CopyToClipboard(ct) def OnCopyCitiesToClipboard(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) ct='' for city in range(0, len(town_ID)): if (str(town_player[city]) == str(player)): ct=ct + '[town]'+(str(town_ID[city]))+'[/town]\n' CopyToClipboard(ct) #------------------------------------------------------------------------------- # The following toutines are initiated by pressing the draw button # The selected name is collected, then the corresponding ID is searched for # For one player the towns are checked and drawn if belonging to the player # For an alliance the players are checked and drawn if belonging to the alliance #------------------------------------------------------------------------------- def OnDrawCity(self, event): city_name = self.cities_listbox.GetStringSelection() t = town_name.index(city_name) color = choose_colour() x = int(town_island_x[t]) y = int(town_island_y[t]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawPlayer(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) color = choose_colour() for town in range(0, len(town_ID)): if (town_player[town] == player): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawAlly(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) color = choose_colour() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): for town in range(0, len(town_ID)): if (town_player[town] == player_ID[player]): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnShowConquers(self, event): date_start = get_date(self.start_date.GetValue()) date_end = get_date(self.end_date.GetValue()) mark = pygame.image.load("mark2.tga").convert_alpha() print 'start date' + str(date_start) print 'end date' + str(date_end) for i in range(0, len(conquer_town_ID)): d=datetime.fromtimestamp(float(conquer_time[i])) date = d.date() if (date > date_start and date < date_end and len(conquer_old_player_ID[i])>1): c = conquer_town_ID[i] if c in town_ID: t = town_ID.index(c) x = int(town_island_x[t]) y = int(town_island_y[t]) name = town_name[t] player = get_player_name(town_player[t]) self.worldmap.blit(mark, (x-5, y-5)) # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # This routine is initiated when another world is selected in the drop-down box #------------------------------------------------------------------------------- def OnSelectWorld(self, event): self.aw = self.world_box.GetSelection() #------------------------------------------------------------------------------- # This routine is selected when quit is selected from the menu bar #------------------------------------------------------------------------------- def OnQuit(self, event): pygame.quit() self.Close() #------------------------------------------------------------------------------- # This routine is selected when the show map is selected from the menu bar # A pygame surface withis created which opens in a new window #------------------------------------------------------------------------------- def OnShowMap(self, event): # os.environ['SDL_VIDEO_WINDOW_POS'] = ('5,20') # this positions the map screen top left. self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE, 32) pygame.display.set_caption('Carte du monde de Grepolis') self.windowSurface.fill(BLACK) self.windowSurface.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, px, py)) pygame.display.update() self.Handle_Pygame_Events(self) def Handle_Pygame_Events(self, event): global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz pygame_events_on = 1 # handle pygame events move_screen=0 # dont move the screen redraw=1 # redraw the screen on first pass self.statusbar.SetStatusText('Handling pygame events on') while pygame_events_on: pygame.time.wait(10) # snooze a little to spare processor time for action in pygame.event.get(): if action.type == QUIT: # User want to leave pygame control pygame.display.quit() pygame_events_on=0 if action.type== VIDEORESIZE: # window screen was resized px = action.w py = action.h zoom = 1 redraw=1 if action.type == MOUSEMOTION: # mouse movenemt detected if move_screen==1: # map movement required? mouse_x = action.rel[0] mouse_y = action.rel[1] xpos=xpos-mouse_x # calculate new position ypos=ypos-mouse_y pxz = int(px/zoom) pyz = int(py/zoom) if (xpos<0): # dont leave the map area xpos=0 if (ypos<0): ypos=0 if (xpos+pxz>1000): xpos=1000-pxz if (ypos+pyz>1000): ypos=1000-pyz # In order to zoom the part of the worldmap the user wants to see # is copied to a temporary surface, next the surface is scaled # and copied to the window surface self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 if action.type == MOUSEBUTTONDOWN: # left mouse button pressed mouse_button = action.button if mouse_button == 1: move_screen=1 if action.type == MOUSEBUTTONUP: # finished pressing left mouse button move_screen=0 if action.type == KEYDOWN: if (action.key == K_UP): # Calculate new zoom factor zoom = zoom + 0.05 redraw=1 if (action.key == K_DOWN): zoom = zoom - 0.05 redraw=1 # Dont redraw the window surface when not needed because # the display_set_mode command causes a mouse-up event # which messes-up the scrolling of the window. if(redraw==1): self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE) self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 self.statusbar.SetStatusText('Handling pygame events off') #------------------------------------------------------------------------------- # This routine makes a 1000x1000 world map that is NOT presented to the user # This is the original world-size map # It also draws the grid and places ocean numbers on the map #------------------------------------------------------------------------------- def MakeWorldMap(self): f=pygame.font.init() self.worldmap = pygame.Surface((1000, 1000)) for i in range(1,11): pygame.draw.line(self.worldmap, (125, 125, 125), (100*i, 0), (100*i, 1000), 1) pygame.draw.line(self.worldmap, (125, 125, 125), (0, 100*i), (1000, 100*i), 1) self.show_text(str((i*10)-10), 100*(i-1)+2, 2, WHITE) self.show_text(str(i-1), 990, 100*(i-1)+2, WHITE) #------------------------------------------------------------------------------- # The following routine displays a text on the world map #------------------------------------------------------------------------------- def show_text(self, t, x, y, color): basicFont = pygame.font.Font("freesansbold.ttf", 20) text = basicFont.render(t, True, color, BLACK) textRect = text.get_rect() textRect.top = y textRect.left = x self.worldmap.blit(text, textRect) #------------------------------------------------------------------------------- # This routine draws all cities in the towns array #------------------------------------------------------------------------------- def OnDrawCities(self, event): for i in range(0, len(town_ID)): x = int(town_island_x[i]) y = int(town_island_y[i]) self.draw_town(x, y, GREY, 'small') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # The following routine draws one single town on the map # The town is made of 4 (small) or 8 (big) pixels #------------------------------------------------------------------------------- def draw_town(self, x, y, c, size): self.worldmap.set_at((x, y), c) self.worldmap.set_at((x+1, y), c) self.worldmap.set_at((x-1, y), c) self.worldmap.set_at((x, y+1), c) self.worldmap.set_at((x, y-1), c) if (size == 'big'): self.worldmap.set_at((x+1, y+1), c) self.worldmap.set_at((x+1, y-1), c) self.worldmap.set_at((x-1, y+1), c) self.worldmap.set_at((x-1, y-1), c) #------------------------------------------------------------------------------- # This routine saves the map as presented on the windowsurface #------------------------------------------------------------------------------- def OnSaveMap(self, event): dialog = wx.FileDialog(None, "Entrer le nom d'un fichier", style=wx.FD_SAVE) if dialog.ShowModal() == wx.ID_OK: filename = dialog.GetPath() dialog.Destroy() pygame.image.save(self.windowSurface, filename) #------------------------------------------------------------------------------- # Here the creation of the main user interface window ends # The following routines are not part of the user interface #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # This routine is used for testing purposes #------------------------------------------------------------------------------- def Ontestbutton(event): pass #print 'This is the test button allright' #------------------------------------------------------------------------------- # This routine loads the URLs of all worlds from the file grepomaps.cfg #------------------------------------------------------------------------------- def LoadConfigData(): global aw;aw = 0 global world; world = [] global url_players; url_players = [] global url_conquers; url_conquers = [] global url_alliances; url_alliances = [] global url_towns; url_towns = [] global url_islands; url_islands = [] f = open (r"grepomaps.cfg", 'r') line = f.readline() count = int(line[9:len(line)-1]) for w in range(0,count): line = f.readline() world.append(line[8:len(line)-1]) line = f.readline() url_players.append(line[14:len(line)-1]) line = f.readline() url_conquers.append(line[15:len(line)-1]) line = f.readline() url_alliances.append(line[16:len(line)-1]) line = f.readline() url_towns.append(line[12:len(line)-1]) line = f.readline() url_islands.append(line[14:len(line)-1]) #------------------------------------------------------------------------------- # The following routines transfer IDs in names and vice versa #------------------------------------------------------------------------------- def get_player_ID(player): player = player if player in player_name: return player_ID[player_name.index(player)] def get_player_name(player): player = player if player in player_ID: return player_name[player_ID.index(player)] def get_alliance_ID(alliance): if alliance in alliance_name: return alliance_ID[alliance_name.index(alliance)] def get_alliance_name(alliance): if alliance in alliance_ID: return alliance_name[alliance_ID.index(alliance)] def get_date(datestring): yy=datestring.GetYear() mm=datestring.GetMonth()+1 dd=datestring.GetDay() return date(yy, mm, dd) #------------------------------------------------------------------------------- # The following routine presents the colour chooser window and returns a colour #------------------------------------------------------------------------------- def choose_colour(): dialog = wx.ColourDialog(None) dialog.GetColourData().SetChooseFull(True) if dialog.ShowModal() == wx.ID_OK: data = dialog.GetColourData() color = data.GetColour().Get() dialog.Destroy() return color def CopyToClipboard(text): text2=text.replace('+', ' ') clipdata = wx.TextDataObject() clipdata.SetText(text2) wx.TheClipboard.Open() wx.TheClipboard.SetData(clipdata) wx.TheClipboard.Close() #------------------------------------------------------------------------------- # At this point we're done with defining routines # The actual program (application) is initiated # # First the application that wxpython needs is defined # Next the menu window is generated and presented to the user # After that pygame is initiated # Then the application loop is entered waiting for user generated events #------------------------------------------------------------------------------- app = wx.App() Menu(None, -1, '') pygame.init() # initialise the pygame engine app.MainLoop()
j'ai du faire une erreur ... il affiche bien les é et è sauf quand on filtre ... (je ne parle pas pour les alliances, je ne l'ai pas encore modifier)
il ne m'affiche plus d'erreur pour def ... l'erreur d'importation et "normale" mais ne gène pas ... (pour le module carte) ...
Pour l’erreur de syntaxe, ça devait donc bien être l’indentation…
Pour le problème de filtre, c’est encore un problème d’encodage… Comme tu récupères probablement ton filtre en str encodé localement, il faut que tes noms soient déjà encodés avant de les filtrer (c’est pas idéal question perf, mais c’est pas non plus la mer à boire…)*:
…Devrait marcher.
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7 def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for pn in player_name: pn = pn.decode('utf-8').encode(loc_encoding) if s in pn: self.player_listbox.Append(pn)
PS*: T’as pas vraiment besoin de tes lignes 9, 10 et 12, si*?
joie de l'encodage
toujours le meme problème ^^
Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932 #!/usr/bin/python # -*- coding: windows-1252 -*- import wx, os, shutil, sys, time, datetime import urllib2 from urllib2 import urlopen import urllib from urllib import unquote_plus import locale loc_encoding=locale.getdefaultlocale()[1] import pygame from pygame.locals import * from pygame.font import * from datetime import datetime, date # The following line is a solution to the problem # "pygame.error: No available video device" # but might cause problems for other users os.environ['SDL_VIDEODRIVER'] = 'windib' global pics_hor; pics_hor = 500 global pics_ver; pics_ver = 500 global BLACK; BLACK = (0, 0, 0) global WHITE; WHITE = (255, 255, 255) global RED; RED = (255, 0, 0) global GREEN; GREEN = (0, 255, 0) global BLUE; BLUE = (0, 0, 255) global GREY; GREY = (100, 100, 100) global G_BROWN_1; G_BROWN_1 = (193, 153, 57) global G_BROWN_2; G_BROWN_2 = (255, 224, 155) global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz px=500 # map x-size in pixels py=500 # map y-size in pixels xpos=0 # x-offset for drawing the map ypos=0 # y-offset for drawing the map zoom=1 pxz = px/zoom pyz = py/zoom #------------------------------------------------------------------------------- # Here the main user interface window is created #------------------------------------------------------------------------------- class Menu(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title='Grepolis Toolkit', pos = (0,0), size=(1020, 720)) #----------------------------------------------------------------------- # Creating the menu #----------------------------------------------------------------------- # load the URLs from the config file LoadConfigData() self.MakeWorldMap() # Create the panel to put the widgets on panel = wx.Panel(self) panel.SetBackgroundColour(WHITE) # Create a menu bar with a file menu and a map menu menubar = wx.MenuBar() file = wx.Menu() map = wx.Menu() # Define the choices for the file menu Fetch_data = wx.MenuItem(file, 1, '&Télécharger les données de ce monde\tCtrl+F') file.AppendItem(Fetch_data) Load_data = wx.MenuItem(file, 2, '&Charger les données existantes de ce monde\tCtrl+L') file.AppendItem(Load_data) quit = wx.MenuItem(file, 3, '&Quitter\tCtrl+Q') file.AppendItem(quit) # Define the choices for the map menu Show_map = wx.MenuItem(map, 4, '&Montrer/recharger la carte\tCtrl+M') map.AppendItem(Show_map) Draw_cities = wx.MenuItem(map, 6, '&Dessiner les villes\tCtrl+C') map.AppendItem(Draw_cities) Draw_conquers = wx.MenuItem(map, 9, '&Montrer la carte des conquêtes\tCtrl+C') map.AppendItem(Draw_conquers) Save_Map = wx.MenuItem(map, 8, '&Sauvegarder la carte\tCtrl+S') map.AppendItem(Save_Map) testbutton = wx.MenuItem(map, 7, '&Bouton Test\tCtrl+C') map.AppendItem(testbutton) # Link the choices to the def routines self.Bind(wx.EVT_MENU, self.OnFetchData, id=1) self.Bind(wx.EVT_MENU, self.OnLoadData, id=2) self.Bind(wx.EVT_MENU, self.OnQuit, id=3) self.Bind(wx.EVT_MENU, self.OnShowMap, id=4) self.Bind(wx.EVT_MENU, self.OnDrawCities, id=6) self.Bind(wx.EVT_MENU, Ontestbutton, id=7) self.Bind(wx.EVT_MENU, self.OnSaveMap, id=8) self.Bind(wx.EVT_MENU, self.OnShowConquers, id=9) # Add the menus to the menu bar menubar.Append(file, '&Fichier') menubar.Append(map, '&Carte') # add the menu bar to the window self.SetMenuBar(menubar) self.statusbar = self.CreateStatusBar() #----------------------------------------------------------------------- # Creating player data section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Données du monde', pos=(5, 3), size=(170, 140)) # Create the text labels and widgets on the interface window self.aw = aw world_label = wx.StaticText(panel, -1, 'Monde: ', (10, 20)) self.world_box = wx.ComboBox(panel, -1, str(world[aw]), pos=(50, 17), size=(100, 10), name = 'World') self.world_box.SetBackgroundColour(WHITE) for w in range(0, len(world)): self.world_box.Append(world[w]) players = "Pas de données" self.players_text = wx.StaticText(panel, -1, players, (80, 40), (90,60)) self.players_label = wx.StaticText(panel, -1, "Joueurs:", (10, 40)) alliances = "Pas de données" self.alliances_text = wx.StaticText(panel, -1, alliances, (80, 60), (90,20)) self.alliances_label = wx.StaticText(panel, -1, "Alliances:", (10, 60)) cities = "Pas de données" self.cities_text = wx.StaticText(panel, -1, cities, (80, 80), (90,20)) self.cities_label = wx.StaticText(panel, -1, "Villes:", (10, 80)) islands = "Pas de données" self.islands_text = wx.StaticText(panel, -1, islands, (80, 100), (90,20)) self.islands_label = wx.StaticText(panel, -1, "Iles:", (10, 100)) conquers = "Pas de données" self.conquers_text = wx.StaticText(panel, -1, conquers, (80, 120), (90,20)) self.conquers_label = wx.StaticText(panel, -1, "Conquête:", (10, 120)) #----------------------------------------------------------------------- # Creating the conquer map section #----------------------------------------------------------------------- box2=wx.StaticBox(panel, -1, 'Carte des conquêtes', pos=(185, 3), size=(170, 140)) date_start_text = wx.StaticText(panel, -1, 'Selectionner une première date', (190,22), (150,20)) self.start_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,40), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) date_end_text = wx.StaticText(panel, -1, 'Selectionner une deuxième date', (190,62), (160,20)) self.end_date=wx.DatePickerCtrl(panel, -1, size=(120, -1), pos=(200,80), style=wx.DP_DROPDOWN | wx.DP_SHOWCENTURY) self.ok_button=wx.Button(panel, -1, "Créer la carte", pos=(193, 110)) self.ok_button.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnShowConquers, self.ok_button) #----------------------------------------------------------------------- # Creating the message alliance section #----------------------------------------------------------------------- box1=wx.StaticBox(panel, -1, 'Message pour alliance', pos=(500, 50), size=(500, 500)) self.copy_players = wx.ListBox(panel, -1, pos=(550, 100), size=(140, 270)) self.copy_players.SetBackgroundColour(WHITE) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) #----------------------------------------------------------------------- # Creating the listbox section #----------------------------------------------------------------------- # alliance listbox box3=wx.StaticBox(panel, -1, 'Alliances', pos=(5, 150), size=(150, 480)) self.ally_listbox = wx.ListBox(panel, -1, pos=(10, 170), size=(140, 270)) self.ally_listbox.SetBackgroundColour(WHITE) self.ally_filter = wx.TextCtrl(panel, -1, "", pos=(10, 460), size=(140, 20)) self.filter_ally = wx.Button(panel, -1, "Filtrer les alliances", pos=(10, 480), size=(140, 20)) self.filter_ally.SetBackgroundColour(WHITE) self.draw_ally = wx.Button(panel, -1, "Dessiner l'alliance", pos=(10, 500), size=(140, 20)) self.draw_ally.SetBackgroundColour(WHITE) self.copy_players = wx.Button(panel, -1, "Afficher dans la listebox", pos=(10, 520), size=(140, 20)) self.copy_players.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(10, 540), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.copy_players_to_clipboard = wx.Button(panel, -1, "Envoyer un message", pos=(10, 560), size=(140, 20)) self.copy_players_to_clipboard.SetBackgroundColour(WHITE) self.ally_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.ally_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterAlly, self.filter_ally) self.Bind(wx.EVT_BUTTON, self.OnDrawAlly, self.draw_ally) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayers, self.copy_players) self.Bind(wx.EVT_BUTTON, self.OnCopyPlayersToClipboard, self.copy_players_to_clipboard) # player listbox box3=wx.StaticBox(panel, -1, 'Joueur', pos=(165, 150), size=(150, 480)) self.player_listbox = wx.ListBox(panel, -1, pos=(170, 170), size=(140, 270)) self.player_listbox.SetBackgroundColour(WHITE) self.player_filter = wx.TextCtrl(panel, -1, "", pos=(170, 460), size=(140, 20)) self.filter_player = wx.Button(panel, -1, "Filtrer les joueurs", pos=(170, 480), size=(140, 20)) self.filter_player.SetBackgroundColour(WHITE) self.draw_player = wx.Button(panel, -1, "Dessiner le joueur", pos=(170, 500), size=(140, 20)) self.draw_player.SetBackgroundColour(WHITE) self.copy_cities = wx.Button(panel, -1, "Afficher dans la listebox", pos=(170, 520), size=(140, 20)) self.copy_cities.SetBackgroundColour(WHITE) self.copy_cities_to_clipboard = wx.Button(panel, -1, "Copier dans le copier/coller", pos=(170, 540), size=(140, 20)) self.copy_cities_to_clipboard.SetBackgroundColour(WHITE) self.player_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.player_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_COMBOBOX, self.OnSelectWorld, self.world_box) self.Bind(wx.EVT_BUTTON, self.OnFilterPlayer, self.filter_player) self.Bind(wx.EVT_BUTTON, self.OnDrawPlayer, self.draw_player) self.Bind(wx.EVT_BUTTON, self.OnCopyCities, self.copy_cities) self.Bind(wx.EVT_BUTTON, self.OnCopyCitiesToClipboard, self.copy_cities_to_clipboard) # cities listbox box3=wx.StaticBox(panel, -1, 'Villes', pos=(325, 150), size=(150, 480)) self.cities_listbox = wx.ListBox(panel, -1, pos=(330, 170), size=(140, 270)) self.cities_listbox.SetBackgroundColour(WHITE) self.cities_filter = wx.TextCtrl(panel, -1, "", pos=(330, 460), size=(140, 20)) self.filter_cities = wx.Button(panel, -1, "Filtrer les alliances", pos=(330, 480), size=(140, 20)) self.filter_cities.SetBackgroundColour(WHITE) self.draw_cities = wx.Button(panel, -1, "Dessiner les villes", pos=(330, 500), size=(140, 20)) self.draw_cities.SetBackgroundColour(WHITE) self.cities_filter.Bind(wx.EVT_SET_FOCUS, self.OnGetFocus) self.cities_filter.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus) self.Bind(wx.EVT_BUTTON, self.OnFilterCities, self.filter_cities) self.Bind(wx.EVT_BUTTON, self.OnDrawCity, self.draw_cities) #self.OnLoadData(self) # Present the window self.Show(True) self.OnShowMap(True) #------------------------------------------------------------------------------- # The following routines are needed to make pygame and wxpython work together. # Pygame has the focus most of the time, but when the user wants to enter data # the focus is set to the widget that the player wants to use. # By setting the pygame_events_on flag to 0 the pygame event loop is terminated # allowing the user to enter data. # When the widget loses focus the control is returned to the routine that # handles pygame events #------------------------------------------------------------------------------- def OnGetFocus(self, event): global pygame_events_on pygame_events_on=0 def OnKillFocus(self, event): global pygame_events_on pygame_events_on=1 self.OnShowMap(self) #------------------------------------------------------------------------------- # The following routine downloads the world data from internet # The data is saved to a \data directory that is created if not exist # the filename tells the world and the data stored in it # This is done because it is not possible to make subdirectories because # of the escape behaviour of the "\" character. # the self.aw variable contains the currently selected world (0 = world alfa) #------------------------------------------------------------------------------- def OnFetchData(self, event): self.datadir = "données" if not (os.path.isdir(self.datadir)): os.mkdir(self.datadir) self.players_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_players[self.aw]) players = req.read() fn = r'data\world_' + world[self.aw]+ '_players.txt' f = open(fn, 'w') f.write(players) f.close() self.players_text.SetLabel("Fini") self.alliances_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_alliances[self.aw]) alliances = req.read() fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'w') f.write(alliances) f.close() self.alliances_text.SetLabel("Fini") self.cities_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_towns[self.aw]) towns = req.read() fn = r'data\world_' + world[self.aw]+ '_towns.txt' f = open(fn, 'w') f.write(towns) f.close() self.cities_text.SetLabel("Fini") self.islands_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_islands[self.aw]) islands = req.read() fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'w') f.write(islands) f.close() self.islands_text.SetLabel("Fini") self.conquers_text.SetLabel("Téléchargement...") req = urllib2.urlopen(url_conquers[self.aw]) conquers = req.read() fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'w') f.write(conquers) f.close() self.conquers_text.SetLabel("Fini") # now load the data self.OnLoadData(0) #------------------------------------------------------------------------------- # The following routine loads the world data from the data files # These data are stored in global arrays which are defined in the routine # For players and alliances the data is appended to the respective listbox #------------------------------------------------------------------------------- def OnLoadData(self, event): #---------------- # Load player data #---------------- global player_ID; player_ID = [] global player_name; player_name = [] global player_alliance_ID; player_alliance_ID = [] global player_points; player_points = [] global player_rank; player_rank = [] global player_cities; player_cities = [] fn = r'data\world_' + world[self.aw]+ '_players.txt' if not (os.path.isfile(fn)): dlg = wx.MessageDialog(None, "Aucune données disponible pour ce monde "+ world[self.aw], caption="No Data Available", style = wx.OK) dlg.ShowModal() return with open(fn, 'r') as f: self.players_text.SetLabel("Chargement...") for player in f: el = player.split(',') player_ID.append(unquote_plus(el[0])) player_name.append(unquote_plus(el[1])) self.player_listbox.Append(player_name[-1].decode('utf-8').encode('latin9')) player_alliance_ID.append(unquote_plus(el[2])) player_points.append(unquote_plus(el[3])) player_rank.append(unquote_plus(el[4])) player_cities.append(unquote_plus(el[5])) self.players_text.SetLabel(str(len(player_ID))) #---------------- # Load alliance data #---------------- global alliance_ID; alliance_ID = [] global alliance_name; alliance_name = [] global alliance_points; alliance_points = [] global alliance_rank; alliance_rank = [] global alliance_cities; alliance_cities = [] global alliance_members; alliance_members = [] fn = r'data\world_' + world[self.aw]+ '_alliances.txt' f = open(fn, 'r') x = 0 alliance = f.readline() while (len(alliance) > 0): k1 = alliance.find(',') k2 = alliance.find(',', k1+1) k3 = alliance.find(',', k2+1) k4 = alliance.find(',', k3+1) k5 = alliance.find(',', k4+1) alliance_ID.append(alliance[0:k1]) alliance_name.append(alliance[k1+1:k2]) alliance_points.append(alliance[k2+1:k3]) alliance_cities.append(alliance[k3+1:k4]) alliance_members.append(alliance[k4+1:k5]) alliance_rank.append(alliance[k5+1:len(alliance)-1]) x+=1 alliance = f.readline() f.close() for x in range(0,len(alliance_ID)): self.ally_listbox.Append(str(alliance_name[x])) self.alliances_text.SetLabel(str(len(alliance_ID))) #---------------- # Load city data #---------------- global town_ID; town_ID = [] global town_player; town_player = [] global town_name; town_name = [] global town_island_x; town_island_x = [] global town_island_y; town_island_y = [] global town_island_number; town_island_number = [] global town_points; town_points = [] fn = r'data\world_' + world[self.aw]+ '_towns.txt' with open(fn, 'r') as f: self.cities_text.SetLabel("Chargement...") for town in f: el = town.split(',') town_ID.append(unquote_plus(el[0])) town_player.append(unquote_plus(el[1])) town_name.append(unquote_plus(el[2])) town_island_x.append(unquote_plus(el[3])) town_island_y.append(unquote_plus(el[4])) town_island_number.append(unquote_plus(el[5])) town_points.append(unquote_plus(el[6])) self.cities_text.SetLabel(str(len(town_ID))) #---------------- # Load island data #---------------- global island_ID; island_ID = [] global island_x; island_x = [] global island_y; island_y = [] global island_number; island_number = [] global island_color; island_color = [] fn = r'data\world_' + world[self.aw]+ '_islands.txt' f = open(fn, 'r') self.islands_text.SetLabel("Chargement...") x = 0 island = f.readline() while (len(island) > 0): k1 = island.find(',') k2 = island.find(',', k1+1) k3 = island.find(',', k2+1) k4 = island.find(',', k3+1) island_ID.append(island[0:k1]) island_x.append(island[k1+1:k2]) island_y.append(island[k2+1:k3]) island_number.append(island[k3+1:k4]) x+=1 island = f.readline() f.close() self.islands_text.SetLabel(str(len(island_ID))) #---------------- # Load conquer data #---------------- global conquer_town_ID; conquer_town_ID = [] global conquer_time; conquer_time = [] global conquer_new_player_ID; conquer_new_player_ID = [] global conquer_old_player_ID; conquer_old_player_ID = [] global conquer_new_ally_ID; conquer_new_ally_ID = [] global conquer_old_ally_ID; conquer_old_ally_ID = [] global conquer_town_points; conquer_town_points = [] fn = r'data\world_' + world[self.aw]+ '_conquers.txt' f = open(fn, 'r') self.conquers_text.SetLabel("Chargement...") x = 0 conquer = f.readline() while (len(conquer) > 0): k1 = conquer.find(',') k2 = conquer.find(',', k1+1) k3 = conquer.find(',', k2+1) k4 = conquer.find(',', k3+1) k5 = conquer.find(',', k4+1) k6 = conquer.find(',', k5+1) conquer_town_ID.append(conquer[0:k1]) conquer_time.append(conquer[k1+1:k2]) conquer_new_player_ID.append(conquer[k2+1:k3]) conquer_old_player_ID.append(conquer[k3+1:k4]) conquer_new_ally_ID.append(conquer[k4+1:k5]) conquer_old_ally_ID.append(conquer[k5+1:k6]) conquer_town_points.append(conquer[k6+1:len(conquer)-1]) x+=1 conquer = f.readline() f.close() self.conquers_text.SetLabel(str(len(conquer_town_ID))) #------------------------------------------------------------------------------- # The following routines are initiated by pressing the filter button # The string entered in the text input field is collected # then the names containing the string are appended to the listbox #------------------------------------------------------------------------------- def OnFilterPlayer(self, event): self.player_listbox.Clear() s = self.player_filter.GetValue() for pn in player_name: pn = pn.decode('utf-8').encode(loc_encoding) if s in pn: self.player_listbox.Append(pn) def OnFilterAlly(self, event): self.ally_listbox.Clear() s = self.ally_filter.GetValue() for x in range (0, len(alliance_ID)): if s in alliance_name[x]: self.ally_listbox.Append(str(alliance_name[x])) def OnFilterCities(self, event): self.cities_listbox.Clear() s = self.cities_filter.GetValue() for x in range (0, len(town_ID)): if s in town_name[x]: self.cities_listbox.Append(str(town_name[x])) def OnCopyPlayers(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) self.player_listbox.Clear() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): self.player_listbox.Append(str(player_name[player])) def OnCopyCities(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) self.cities_listbox.Clear() for city in range(0, len(town_ID)): # print str(town_player[city]), str(player) if (str(town_player[city]) == str(player)): self.cities_listbox.Append(str(town_name[city])) def OnCopyPlayersToClipboard(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) ct='' for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): ct=ct + '[player]'+(str(player_name[player]))+'[/player]\n' CopyToClipboard(ct) def OnCopyCitiesToClipboard(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) ct='' for city in range(0, len(town_ID)): if (str(town_player[city]) == str(player)): ct=ct + '[town]'+(str(town_ID[city]))+'[/town]\n' CopyToClipboard(ct) #------------------------------------------------------------------------------- # The following toutines are initiated by pressing the draw button # The selected name is collected, then the corresponding ID is searched for # For one player the towns are checked and drawn if belonging to the player # For an alliance the players are checked and drawn if belonging to the alliance #------------------------------------------------------------------------------- def OnDrawCity(self, event): city_name = self.cities_listbox.GetStringSelection() t = town_name.index(city_name) color = choose_colour() x = int(town_island_x[t]) y = int(town_island_y[t]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawPlayer(self, event): player_name = self.player_listbox.GetStringSelection() player = get_player_ID(player_name) color = choose_colour() for town in range(0, len(town_ID)): if (town_player[town] == player): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnDrawAlly(self, event): alliance_name = self.ally_listbox.GetStringSelection() alliance = get_alliance_ID(alliance_name) color = choose_colour() for player in range(0, len(player_ID)): if (str(player_alliance_ID[player]) == str(alliance)): for town in range(0, len(town_ID)): if (town_player[town] == player_ID[player]): x = int(town_island_x[town]) y = int(town_island_y[town]) self.draw_town(x, y, color, 'big') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) def OnShowConquers(self, event): date_start = get_date(self.start_date.GetValue()) date_end = get_date(self.end_date.GetValue()) mark = pygame.image.load("mark2.tga").convert_alpha() print 'start date' + str(date_start) print 'end date' + str(date_end) for i in range(0, len(conquer_town_ID)): d=datetime.fromtimestamp(float(conquer_time[i])) date = d.date() if (date > date_start and date < date_end and len(conquer_old_player_ID[i])>1): c = conquer_town_ID[i] if c in town_ID: t = town_ID.index(c) x = int(town_island_x[t]) y = int(town_island_y[t]) name = town_name[t] player = get_player_name(town_player[t]) self.worldmap.blit(mark, (x-5, y-5)) # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # This routine is initiated when another world is selected in the drop-down box #------------------------------------------------------------------------------- def OnSelectWorld(self, event): self.aw = self.world_box.GetSelection() #------------------------------------------------------------------------------- # This routine is selected when quit is selected from the menu bar #------------------------------------------------------------------------------- def OnQuit(self, event): pygame.quit() self.Close() #------------------------------------------------------------------------------- # This routine is selected when the show map is selected from the menu bar # A pygame surface withis created which opens in a new window #------------------------------------------------------------------------------- def OnShowMap(self, event): # os.environ['SDL_VIDEO_WINDOW_POS'] = ('5,20') # this positions the map screen top left. self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE, 32) pygame.display.set_caption('Carte du monde de Grepolis') self.windowSurface.fill(BLACK) self.windowSurface.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, px, py)) pygame.display.update() self.Handle_Pygame_Events(self) def Handle_Pygame_Events(self, event): global pygame_events_on global px, py, xpos, ypos, zoom, pxz, pyz pygame_events_on = 1 # handle pygame events move_screen=0 # dont move the screen redraw=1 # redraw the screen on first pass self.statusbar.SetStatusText('Handling pygame events on') while pygame_events_on: pygame.time.wait(10) # snooze a little to spare processor time for action in pygame.event.get(): if action.type == QUIT: # User want to leave pygame control pygame.display.quit() pygame_events_on=0 if action.type== VIDEORESIZE: # window screen was resized px = action.w py = action.h zoom = 1 redraw=1 if action.type == MOUSEMOTION: # mouse movenemt detected if move_screen==1: # map movement required? mouse_x = action.rel[0] mouse_y = action.rel[1] xpos=xpos-mouse_x # calculate new position ypos=ypos-mouse_y pxz = int(px/zoom) pyz = int(py/zoom) if (xpos<0): # dont leave the map area xpos=0 if (ypos<0): ypos=0 if (xpos+pxz>1000): xpos=1000-pxz if (ypos+pyz>1000): ypos=1000-pyz # In order to zoom the part of the worldmap the user wants to see # is copied to a temporary surface, next the surface is scaled # and copied to the window surface self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 if action.type == MOUSEBUTTONDOWN: # left mouse button pressed mouse_button = action.button if mouse_button == 1: move_screen=1 if action.type == MOUSEBUTTONUP: # finished pressing left mouse button move_screen=0 if action.type == KEYDOWN: if (action.key == K_UP): # Calculate new zoom factor zoom = zoom + 0.05 redraw=1 if (action.key == K_DOWN): zoom = zoom - 0.05 redraw=1 # Dont redraw the window surface when not needed because # the display_set_mode command causes a mouse-up event # which messes-up the scrolling of the window. if(redraw==1): self.windowSurface = pygame.display.set_mode((px, py), RESIZABLE) self.tempmap=pygame.Surface((px/zoom, py/zoom)) self.tempmap.blit(self.worldmap, dest=(0,0) , area=(xpos, ypos, int(px/zoom), int(py/zoom))) pygame.transform.smoothscale(self.tempmap, (px, py), self.windowSurface) pygame.display.update() redraw=0 self.statusbar.SetStatusText('Handling pygame events off') #------------------------------------------------------------------------------- # This routine makes a 1000x1000 world map that is NOT presented to the user # This is the original world-size map # It also draws the grid and places ocean numbers on the map #------------------------------------------------------------------------------- def MakeWorldMap(self): f=pygame.font.init() self.worldmap = pygame.Surface((1000, 1000)) for i in range(1,11): pygame.draw.line(self.worldmap, (125, 125, 125), (100*i, 0), (100*i, 1000), 1) pygame.draw.line(self.worldmap, (125, 125, 125), (0, 100*i), (1000, 100*i), 1) self.show_text(str((i*10)-10), 100*(i-1)+2, 2, WHITE) self.show_text(str(i-1), 990, 100*(i-1)+2, WHITE) #------------------------------------------------------------------------------- # The following routine displays a text on the world map #------------------------------------------------------------------------------- def show_text(self, t, x, y, color): basicFont = pygame.font.Font("freesansbold.ttf", 20) text = basicFont.render(t, True, color, BLACK) textRect = text.get_rect() textRect.top = y textRect.left = x self.worldmap.blit(text, textRect) #------------------------------------------------------------------------------- # This routine draws all cities in the towns array #------------------------------------------------------------------------------- def OnDrawCities(self, event): for i in range(0, len(town_ID)): x = int(town_island_x[i]) y = int(town_island_y[i]) self.draw_town(x, y, GREY, 'small') # Done drawing, now handle control to pygame pygame_events_on=1 self.Handle_Pygame_Events(self) #------------------------------------------------------------------------------- # The following routine draws one single town on the map # The town is made of 4 (small) or 8 (big) pixels #------------------------------------------------------------------------------- def draw_town(self, x, y, c, size): self.worldmap.set_at((x, y), c) self.worldmap.set_at((x+1, y), c) self.worldmap.set_at((x-1, y), c) self.worldmap.set_at((x, y+1), c) self.worldmap.set_at((x, y-1), c) if (size == 'big'): self.worldmap.set_at((x+1, y+1), c) self.worldmap.set_at((x+1, y-1), c) self.worldmap.set_at((x-1, y+1), c) self.worldmap.set_at((x-1, y-1), c) #------------------------------------------------------------------------------- # This routine saves the map as presented on the windowsurface #------------------------------------------------------------------------------- def OnSaveMap(self, event): dialog = wx.FileDialog(None, "Entrer le nom d'un fichier", style=wx.FD_SAVE) if dialog.ShowModal() == wx.ID_OK: filename = dialog.GetPath() dialog.Destroy() pygame.image.save(self.windowSurface, filename) #------------------------------------------------------------------------------- # Here the creation of the main user interface window ends # The following routines are not part of the user interface #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # This routine is used for testing purposes #------------------------------------------------------------------------------- def Ontestbutton(event): pass #print 'This is the test button allright' #------------------------------------------------------------------------------- # This routine loads the URLs of all worlds from the file grepomaps.cfg #------------------------------------------------------------------------------- def LoadConfigData(): global aw;aw = 0 global world; world = [] global url_players; url_players = [] global url_conquers; url_conquers = [] global url_alliances; url_alliances = [] global url_towns; url_towns = [] global url_islands; url_islands = [] f = open (r"grepomaps.cfg", 'r') line = f.readline() count = int(line[9:len(line)-1]) for w in range(0,count): line = f.readline() world.append(line[8:len(line)-1]) line = f.readline() url_players.append(line[14:len(line)-1]) line = f.readline() url_conquers.append(line[15:len(line)-1]) line = f.readline() url_alliances.append(line[16:len(line)-1]) line = f.readline() url_towns.append(line[12:len(line)-1]) line = f.readline() url_islands.append(line[14:len(line)-1]) #------------------------------------------------------------------------------- # The following routines transfer IDs in names and vice versa #------------------------------------------------------------------------------- def get_player_ID(player): player = player if player in player_name: return player_ID[player_name.index(player)] def get_player_name(player): player = player if player in player_ID: return player_name[player_ID.index(player)] def get_alliance_ID(alliance): if alliance in alliance_name: return alliance_ID[alliance_name.index(alliance)] def get_alliance_name(alliance): if alliance in alliance_ID: return alliance_name[alliance_ID.index(alliance)] def get_date(datestring): yy=datestring.GetYear() mm=datestring.GetMonth()+1 dd=datestring.GetDay() return date(yy, mm, dd) #------------------------------------------------------------------------------- # The following routine presents the colour chooser window and returns a colour #------------------------------------------------------------------------------- def choose_colour(): dialog = wx.ColourDialog(None) dialog.GetColourData().SetChooseFull(True) if dialog.ShowModal() == wx.ID_OK: data = dialog.GetColourData() color = data.GetColour().Get() dialog.Destroy() return color def CopyToClipboard(text): text2=text.replace('+', ' ') clipdata = wx.TextDataObject() clipdata.SetText(text2) wx.TheClipboard.Open() wx.TheClipboard.SetData(clipdata) wx.TheClipboard.Close() #------------------------------------------------------------------------------- # At this point we're done with defining routines # The actual program (application) is initiated # # First the application that wxpython needs is defined # Next the menu window is generated and presented to the user # After that pygame is initiated # Then the application loop is entered waiting for user generated events #------------------------------------------------------------------------------- app = wx.App() Menu(None, -1, '') pygame.init() # initialise the pygame engine app.MainLoop()
self.player_filter.GetValue() renvoie quoi, un str ou un unicode*?
(pour le saoir, un simple print(type(s)) devrait suffire).
toujours pareil ... il y a un problème de "conversion" lors du filtrage ... alors que sans ceci, les é apparaissent ...
Vous avez un bloqueur de publicités installé.
Le Club Developpez.com n'affiche que des publicités IT, discrètes et non intrusives.
Afin que nous puissions continuer à vous fournir gratuitement du contenu de qualité, merci de nous soutenir en désactivant votre bloqueur de publicités sur Developpez.com.
Partager