Bonjour,

J'ai une galerie d'image star style, mais en as2, et j'en ai absolument besoin en as3 .... afin de valider mon examine ...Est ce que quelqu’un peut l'aider? merci d'avance.

Voici le code :


Code : Sélectionner tout - Visualiser dans une fenêtre à part
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import flash.display.BitmapData;
import flash.geom.Matrix
 
var image_xml = new XML();
image_xml.ignoreWhite = true;
image_xml.load("images.xml")
 
var images_path = new Array();
 
var frames = 0
 
//XML load
 
image_xml.onLoad = function()
{
    //get paths
    for(i = 0; i < image_xml.firstChild.firstChild.childNodes.length; i++)
    {
        _root.images_path[i] = image_xml.firstChild.firstChild.childNodes[i].attributes.title;
        _root.createEmptyMovieClip("frames" + i, _root.getNextHighestDepth());
        _root.MCloader.loadClip(_root.images_path[i], _root["frames" + i]);
 
    }
 
}
 
 
//MCL
MCloader = new MovieClipLoader();
listener = new Object();
MCloader.addListener(listener);
 
listener.onLoadInit = function(target) 
{    
 
    var bmd:BitmapData = new BitmapData(200,150);
 
    var xscale = 200/target._width
    var yscale = 150/target._height
 
    var MT = new Matrix();
    MT.scale(xscale, yscale)    
 
    bmd.draw(target, MT);
 
    for(i = 0; i < 3; i++)
    {
        mc = _root.framesMC.attachMovie("frame", "frame" + _root.frames, _root.framesMC.getNextHighestDepth());
 
        mc.createEmptyMovieClip("pic", 10);
        mc.pic._x = -100
        mc.pic._y = -75
        mc.pic.attachBitmap(bmd, 1);
 
        mc.x = Math.random() * 2000 - 1000
        mc.y = Math.random() * 1600 - 800
        mc.z = _root.frames * 1000
 
        mc.onPress = _root.selectFrame
        mc.Move = _root.moveFrames
 
        _root.frames_array[_root.frames] = mc
 
        _root.frames++
 
    }
 
    target.removeMovieClip();
 
}
 
//Star Code
 
//MC from where the MCs start to show up
this.createEmptyMovieClip("framesMC", 1);
framesMC._x = Stage.width/2;
framesMC._y = Stage.height/2;
 
var curX = 0;
var curY = 0;
var curZ = 0;
 
var selX = 0;
var selY = 0;
var selZ = 0;
 
 
var frames_array = new Array();
 
function selectFrame()
{
    _root.selX = this.x
    _root.selY = this.y
    _root.selZ = this.z
 
}
framesMC.onEnterFrame = function()
{
    _root.curX += (_root.selX - _root.curX)/5;
    _root.curY += (_root.selY - _root.curY)/5;
    _root.curZ += (_root.selZ - _root.curZ)/5;            
 
 
    for (i = 0; i < _root.frames_array.length; i++)
    {
        _root.frames_array[i].Move();
    }
 
}
function moveFrames()
{
    var nX = this.x - _root.curX
    var nY = this.y - _root.curY
    var nZ = this.z - _root.curZ
 
 
    if (nZ < 0)
    {
        this.z += 10000;
        this.x = Math.random() * 2000 - 1000;
        this.y = Math.random() * 1600 - 800;
        nX = this.x - _root.curX
        nY = this.y - _root.curY
        nZ = this.z - _root.curZ
    }
 
 
 
    var ratio = 400/(400 + nZ);
    this._alpha = ratio * 1000
    this._x = nX * ratio;
    this._y = nY * ratio;
 
 
    this._xscale = this._yscale = 100 * ratio;
    this.swapDepths(Math.round(-nZ));    
}